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This is awesome! Both Tomes and Grimrock look amazing! Right up my ally.Why can't the big game companies put out awesome old school games like this? Looking forward to the final versions!
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zratchet: We posted a new video and also http://www.youtube.com/user/theGeneralAdmission/videos this guy posted a bunch of short clips.
zratchet! Good to see you here :D
They should REALLY release a demo.
$10 for that is a hell of a blind buy.
It looks fascinating, but very simplistic at this point. Understandable, since it's an alpha. However, until I can at least try SOMETHING, I'm not shelling out $10, sorry. Good luck though!
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Gibush: They should REALLY release a demo.
$10 for that is a hell of a blind buy.
Agreed, actually.
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GameRager: or Arx Fatalis. :\
Hey, what happened to that LP? You still working on it?
Post edited February 28, 2012 by Runehamster
The upgrade from Alpha#1 to Alpha#2 has been released for those owning the game

For those interested, it has an accompanying Youtube video HERE

Tomes of Mephistopheles also has a Desura page :)
Post edited March 01, 2012 by shane-o
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shane-o: The upgrade from Alpha#1 to Alpha#2 has been released for those owning the game

For those interested, it has an accompanying Youtube video HERE

Tomes of Mephistopheles also has a Desura page :)
15 euro? That is quite a lot.
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Bodkin: 15 euro? That is quite a lot.
Do you mean on the Desura page? If so, motorsep has this to say about that on Desura:

Also, for all you who wants to be fair, if you bought the game directly from us for $10, you don't get to have Desura CDkey. Let's not rob Desura of it's money. They have to pay their team, pay their bills too.

So if you want to pay less, welcome to our e-Shoppe and get it for $10. If you want to use Desura service, buy it on Desura for $20.

But please don't be sneaky in hopes to pay less and get Desura key while the game is in alpha funding stage.

Thank you.
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GameRager: Bumped. Game looks good. I wonder if it'll be single player or online, and if it'll be more like minecraft(as an RPG......no [or few] saves and simplistic auto-generated worlds, etc.) or Arx Fatalis. :\
It does look good, but yeesh, Tomes of Mephistopheles sounds really cliched, and I might not have checked this thread out if I hadn't stumbled upon its Desura page.

Alpha gameplay vid here. Man this does look good. Sometimes I find myself wondering why I enjoy games with flashy, fancy animations more than mainstream games. Then I realize that it's because those games just don't feel right, despite looking better. Ironic, I know. You'd expect a game with some really nice animations to feel more immersive, but IMO, you don't need these cool effects to make the combat feel solid. Funnily enough, it seems these two factors are really quite detached.
Post edited March 01, 2012 by lowyhong
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shane-o: Do you mean on the Desura page? If so, motorsep has this to say about that on Desura:

Also, for all you who wants to be fair, if you bought the game directly from us for $10, you don't get to have Desura CDkey. Let's not rob Desura of it's money. They have to pay their team, pay their bills too.

So if you want to pay less, welcome to our e-Shoppe and get it for $10. If you want to use Desura service, buy it on Desura for $20.

But please don't be sneaky in hopes to pay less and get Desura key while the game is in alpha funding stage.

Thank you.
Oh, that is cool. I was afraid that 10 D = 15E
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Bodkin: Oh, that is cool. I was afraid that 10 D = 15E
I just had a look at their eShoppe page and you have the choice of Euros or US dollar. Both charge either 10€ or US$10 respectively. You can see HERE

*** The following is taken from original page HERE ***

Modding and Scripting in Tomes of Mephistopheles

I have noticed on forums and video comments quite a bit of demand for the ability to mod and script events in ToM. Personally this is something I would love to see in every game. During the development of Steel Storm I wrote an in-game editor so that everything besides the actual map file was designed in-game. This slowed down development time quite a bit, and was really unnecessary for development, but the final goal was to have an in-game tool that players could use to create just about anything they wanted within the game limits. Halfway though development, realizing the editor was slowing us down, we bit the bullet anyway and completed it, and it was in-game and working on release. I've also written an in-depth scripting system for NPCs in an old Quake mod I was working on called Feral. A screenshots can be seen here. The point of me telling you all of this is so that you know Kot-In-Action is very capable of adding such features.

Now on with the rest of the post.

Tomes of Mephistopheles is in a very early alpha stage. What you see is bare bones from what the final game will be. We are adding features as they are necessary in order to develop a playable, fun game quickly. There are tons of small things we want to implement, but we know there are more important things we need to do in order to make this game represent final game play, and actually be fun for players in it's early stages.

Having said that, I am in no way opposed to implementing such modding features as requested. Although, these features will come long after all the other core features are added, and only if there is very strong support from the community for such features. If I see that people have bought the game, and they like it, but would love to see modding features so they can run a very custom server or design an adventure, then I will be motivated to work on making this possible. Right now, if that is the major selling point for you, and you're going to wait for such features to be implemented, you'll be waiting a very long time, and without your monetary support then it could take even longer due to the simple fact that a day job will suck up all the time I could be spending on development.

We want to make this game as awesome as it can be, but we need your support. Please show us that you want this game to happen. We need major media support, and word of mouth all around. I really appreciate the comments I'm finding, and hope to find more, and hear more suggestions.

Thanks for your time,
- Lead Programmer, Clay "daemon" Cameron
Post edited March 02, 2012 by shane-o
They updated it again with skeleton mages and a few new random objects. I possibly missed something but check the change log here for everything.
Post edited March 08, 2012 by Whiteblade999