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Every single moment of Minecraft.
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Wishbone: Or he's a mage who can throw fireballs ;-)
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keeveek: You still need tinder and flint (or matches) to start a fire.

btw. you could destroy locked doors in NWN unless they were magically locked.
One of the better parts of QFG3 is that you don't need a tinder box to start a fire, you can cast flame dart instead!
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Sabin_Stargem: This one could be explained. The blob most likely consumed an commoner at one point or another, who just happened to have 150gp in his coin purse. The body, bones, and coin purse were eaten away, but the gold pieces couldn't be digested. Unfortunately for the slime, it eventually encountered some adventurers and died shortly after.
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Wishbone: Yes, but now extrapolate it to all the mobs you've ever killed in a hack'n'slash. How exactly does a wolf come into possession of 15 gold pieces, 20 arrows and a breastplate of +2 Strength? And where does it keep them?
Arrows comes from the level 0 NPC hunters that have tried to kill it, gold is found in its belly (from said hunters), armour comes from when the wolf killed a level 1 adventurer, and in its greed crawled into the armour to eat every last piece of the adventurer, but got so fat that it could not get out.


As far as money goes in CRPGs, I've found it easier to explain why you find it in such odd places if you view it as an abstraction. It represents everything that has a real barter value, but is light enough/has no other uses to you, for it to be unnecessary to add to your inventory. That explanation does suffer in case games actually feel the need to represent those kind of things.
"Welcome back, commander. Why, the way you decimated that base. Let me.. let me unbutton my shirt a bit.. Haha, oh please, commander, I desire you."

...newer C&C games, in case you were wondering.
I always found the willingness of RPG heroes to loot bodies macabre. But my mother told me that in the 1974 Zagreb train crash (a lot of people died), right away people started looting the bodies until the police threatened to start shooting anyone they caught doing that.
Post edited November 22, 2012 by SCPM
I tend to get really annoyed in modern shooters when i can only jump where they want me to jump....
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Rohan15: Every single moment of Minecraft.
You build your suspension of disbelief in Minecraft, not the other way around. Kind of like lego.
* Gothic 2 spoilers *

In Gothic 2 it's possible to do a series of actions fairly early that will get you directed to someone waiting behind a shack, who turns out to be a hitman. You can either try to fight him and lose because you're so weak, or you can spend time developing your character until you're ready while the hitman waits so patiently behind that shack for days or weeks.

I suspect it's things like this that are why developers have been trying to foist level scaling on us.

Edit: Also, spending days or weeks in a dungeon that's probably no bigger than a regular castle or temple because it takes eight hours to rest.
Post edited November 22, 2012 by Aaron86
Pretty much all of the dialogue in Superbrothers: Swords & Sorcery. I know a lot of people liked the way they played it out, but to me it just ruined the immersion completely.
- Oh god, I am dying.. I have lost my arms, one of my legs and my head. I can only go on for this a couple of more fights. I can't have a drop of blood left in my body

- Here, have a sip of water

....
Half Life 2:

So me and a friend a couple years back were playing half life 2. Everything was going great until we were looking at one of the rivers and floating down the river is a box. When the box gets parallel to our character, lo and behold a dude jumps out of the box and starts firing at us. I am pretty sure that ruined a bit of half life 2 for us.


I mean.....come on...i want to hear the conversation between the commander and the soldier...


Commander: Ok, son, your going to get in this box and float down the river and when you see the target, jump out and fire at him. Do you understand.

Soldier: Yes Sir.


It just boggled my mind...why the freak was a lone soldier inside a box floating down a river..lol...ridiculous
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Azilut: Indigo Prophecy/Fahrenheit.

The entire second half of the game is an exercise in multiple-shark-jumping, but I think the moment that finally made me throw up my hands and say "What the [EXPLETIVE]?" was the "I love you" scene.
Thanks for bringing up that painful memory. What a trainwreck that game was.

@topic: most of the cutscenes in Metal Gear Solid: The Twin Snakes springs to mind.
Freakin' Fallout.

Most of the game has awesome atmosphere, but certain areas or quests have the most godawful writing ever. Your/you're confusions, "thanx", characters suddenly yelling in all-caps with crazy punctuation, shitty dialog, unrealistic community dynamics (Razor's Quest, I am looking at YOU).

And then there was the "C D E D B D Ducks" thing. Not only did this totally destroy any scraps of immersion the stupid bloody Boneyard had left, it actually creeped me out. I had to google it in order to figure out what it meant (see the itty bitty ducks) and find out that it was a reference to Wasteland or something, but jesus. I don't know why it frightened me, but it did. I got goosebumps and everything from that.

And THEN I got the quest-breaking bug where one of the characters just randomly disappears, leaving a pool of blood. THAT STUPID LOCATION GAHHH.

Bitter? Me? Nahh.
Post edited November 22, 2012 by ellynandroid
For me the biggest immersion breaker is when the game offers you DLC within a game...

*looks at DAO*
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misfire200: Half Life 2:

So me and a friend a couple years back were playing half life 2. Everything was going great until we were looking at one of the rivers and floating down the river is a box. When the box gets parallel to our character, lo and behold a dude jumps out of the box and starts firing at us. I am pretty sure that ruined a bit of half life 2 for us.


I mean.....come on...i want to hear the conversation between the commander and the soldier...


Commander: Ok, son, your going to get in this box and float down the river and when you see the target, jump out and fire at him. Do you understand.

Soldier: Yes Sir.


It just boggled my mind...why the freak was a lone soldier inside a box floating down a river..lol...ridiculous
I... don't remember that at all.