Posted December 29, 2017
Greetings to all D&D fans.
I generally don't like to be a bad person in Rpgs.
I tend to make the most righteous decisions. And be remembered as a good guy.
Have companions that will follow me not because of the loot, but because they believe that by following me
they too will be able to help others.
That by following me they will not perish.
Nor will I run away from danger. But face it.
Question(s):
Does being bad in Rpgs has a profit?
In Nwn 2 I will loose all my friends and be hated.
The decisions in Nwn 2, that reduce my alignment towards evil, are always non profitable.
By not helping my friends, I loose tons of XP, and money.
And in the end only to be left alone without anyone to seek my guidance.
After helping the King of Shadows, can I continue with the same character? (Will the story of MoB & SoZ work?)
Is their a way to make my followers, (even those with Lawful Good alignment), not betray me?
Is it just me or anything evil in modern Rpgs that I see only leads to disadvantages?
In Planscape Torment, you will be hated if you are evil. But their was *some* profit.
Example:
Selling your companions to a slave trader. = Aligment falls to evil + Lots of gold.
gogwitcher300
I generally don't like to be a bad person in Rpgs.
I tend to make the most righteous decisions. And be remembered as a good guy.
Have companions that will follow me not because of the loot, but because they believe that by following me
they too will be able to help others.
That by following me they will not perish.
Nor will I run away from danger. But face it.
Question(s):
Does being bad in Rpgs has a profit?
In Nwn 2 I will loose all my friends and be hated.
The decisions in Nwn 2, that reduce my alignment towards evil, are always non profitable.
By not helping my friends, I loose tons of XP, and money.
And in the end only to be left alone without anyone to seek my guidance.
After helping the King of Shadows, can I continue with the same character? (Will the story of MoB & SoZ work?)
Is their a way to make my followers, (even those with Lawful Good alignment), not betray me?
Is it just me or anything evil in modern Rpgs that I see only leads to disadvantages?
In Planscape Torment, you will be hated if you are evil. But their was *some* profit.
Example:
Selling your companions to a slave trader. = Aligment falls to evil + Lots of gold.
gogwitcher300
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