Posted September 12, 2019
Hi everyone,
What i am facing currently is not a progress halting bug or any kind of a bug as a matter of fact. I know this is an old game and i am late to the party but i have been a bit stuck at this part. I am playing the Enhanced Edition of The Withcer 2. In the game one of the side quests which appears in Chapter 2 and ends is Chapter 3 is called From A Bygone Era. Without going deep into the details i would rather to cut to chase. In chapter 3 you go into the sewers and find a magical door. You give a password to the door and a portal appears. When you step through the portal you go arrive in a room where you have to solve a puzzle. After solving the puzzle a door is unlocked and you go into the next room where an NPC, namely The Operator is standing. As soon as you enter the room the game automatically forces you into a dialogue with him. There are 3 outcomes. 1st is you go with it and re-spec your character, which is something i don't want to do, 2nd is you simply leave the place without any prize and the quest is marked as failed quest (also something that i don't want to do) and 3rd is that you fight the operator. Now fighting him alone is hard enough as his attacks do a lot of damage but during battle he summons 2 Gargoyles. The fight goes from tough to downright impossible. I tried to find guides and videos on the internet about this fight but they are all from the vanilla version of the game in which the room is relatively bigger and player has more room (no pun intended) to dodge around. In EE however the room is very small for such a fight and there is some very bad collision detection with the debris all over. The official guide which comes with the game says to extinguish the torches so that The Operator won't be able to summon the Gargoyles. I have tried this and extinguished all the 4 flames on the pillars yet he still summons the Gargoyles anyway. Thinking that it was bug i tried loading a save file around 4 time now but this still happens. So, does anyone know if there is a fix to this or any kind of a tactic to kill the operator?
What i am facing currently is not a progress halting bug or any kind of a bug as a matter of fact. I know this is an old game and i am late to the party but i have been a bit stuck at this part. I am playing the Enhanced Edition of The Withcer 2. In the game one of the side quests which appears in Chapter 2 and ends is Chapter 3 is called From A Bygone Era. Without going deep into the details i would rather to cut to chase. In chapter 3 you go into the sewers and find a magical door. You give a password to the door and a portal appears. When you step through the portal you go arrive in a room where you have to solve a puzzle. After solving the puzzle a door is unlocked and you go into the next room where an NPC, namely The Operator is standing. As soon as you enter the room the game automatically forces you into a dialogue with him. There are 3 outcomes. 1st is you go with it and re-spec your character, which is something i don't want to do, 2nd is you simply leave the place without any prize and the quest is marked as failed quest (also something that i don't want to do) and 3rd is that you fight the operator. Now fighting him alone is hard enough as his attacks do a lot of damage but during battle he summons 2 Gargoyles. The fight goes from tough to downright impossible. I tried to find guides and videos on the internet about this fight but they are all from the vanilla version of the game in which the room is relatively bigger and player has more room (no pun intended) to dodge around. In EE however the room is very small for such a fight and there is some very bad collision detection with the debris all over. The official guide which comes with the game says to extinguish the torches so that The Operator won't be able to summon the Gargoyles. I have tried this and extinguished all the 4 flames on the pillars yet he still summons the Gargoyles anyway. Thinking that it was bug i tried loading a save file around 4 time now but this still happens. So, does anyone know if there is a fix to this or any kind of a tactic to kill the operator?
This question / problem has been solved by MaxStrauss