Posted June 10, 2011
"OBS:" THIS POST MAY CONTAIN SPOILERS!
"OBS:" This is an open Topic for everyone intressted, so you can leave your own thought here aswell as commenting myn.
I would also like to remind people that thise are my thoughts and I would appreciate if some sort of maturity could be retained even if you wouldn't agree with me or anyone elses thoughts.
EDIT: This Topic is one of several describing my thoughts since having all in 1 was to long.
Original Post:
http://www.gog.com/en/forum/the_witcher_2/thoughts_on_the_witcher_2
ALCHEMY, POTIONS AND CRAFTING:
"PROS."
Alchemy is good and I have nothing to say about it. The only think that I miss abit from TW1 is that you had to be close to fire to do Alchemy since you need the fire and I would have liked it here aswell since it is abit logical but nothing I'm crying about.
Crafting is and cool and intressting new thing witch I can't say mutch else about other then having aloot of Diagrams in the bag is anoying and the fact that you have to klick on them first in order to use them at a craftsman is weard but I think that is a bug.
I would like it if some Craftsman have there own unique Diagrams in them already so that they can both creat the items that you have the diagram for aswell as creat items that they know for them self's.
"CONS."
Potions how ever is a big set back from TW1. I hardly used them in the game witch I think is boring.To many of the potions that exists have big setbacks but I don't care to mutch about that since the alchemist tree has talents to lower the bad things and increes the good things. But the Bad things with potions in TW2 is that they last so short and that you have to be in meditation menu to use them.
In TW1 potions lasted for hours and you could drink them from your inventory so they where realy usfull and I used them alsmot all the time. But here in TW2 they last only 10 min, or just abit long if you use the talents, so there is no point in using them unless you know what is on the other side of the corner witch you wont in your first play through. And also the fact that there time still ticks through cut scenes and talk sequenses is bad in that fact.
Befour the last fight vs Letho I drank som potions but befour you fight him you gett into an talk sequense and if your a person that want's to know it all then you will spend about 20-30 minutes on it. Wich I did so when the fight started my potions where out and since I was in combat I couldn't drink new once.
"SUDGESTION."
What I would like is that Potions would work for atleast 1 houre and that you can drink them without behing in meditation.
Yours // Philip From Sweden
"OBS:" This is an open Topic for everyone intressted, so you can leave your own thought here aswell as commenting myn.
I would also like to remind people that thise are my thoughts and I would appreciate if some sort of maturity could be retained even if you wouldn't agree with me or anyone elses thoughts.
EDIT: This Topic is one of several describing my thoughts since having all in 1 was to long.
Original Post:
http://www.gog.com/en/forum/the_witcher_2/thoughts_on_the_witcher_2
ALCHEMY, POTIONS AND CRAFTING:
"PROS."
Alchemy is good and I have nothing to say about it. The only think that I miss abit from TW1 is that you had to be close to fire to do Alchemy since you need the fire and I would have liked it here aswell since it is abit logical but nothing I'm crying about.
Crafting is and cool and intressting new thing witch I can't say mutch else about other then having aloot of Diagrams in the bag is anoying and the fact that you have to klick on them first in order to use them at a craftsman is weard but I think that is a bug.
I would like it if some Craftsman have there own unique Diagrams in them already so that they can both creat the items that you have the diagram for aswell as creat items that they know for them self's.
"CONS."
Potions how ever is a big set back from TW1. I hardly used them in the game witch I think is boring.To many of the potions that exists have big setbacks but I don't care to mutch about that since the alchemist tree has talents to lower the bad things and increes the good things. But the Bad things with potions in TW2 is that they last so short and that you have to be in meditation menu to use them.
In TW1 potions lasted for hours and you could drink them from your inventory so they where realy usfull and I used them alsmot all the time. But here in TW2 they last only 10 min, or just abit long if you use the talents, so there is no point in using them unless you know what is on the other side of the corner witch you wont in your first play through. And also the fact that there time still ticks through cut scenes and talk sequenses is bad in that fact.
Befour the last fight vs Letho I drank som potions but befour you fight him you gett into an talk sequense and if your a person that want's to know it all then you will spend about 20-30 minutes on it. Wich I did so when the fight started my potions where out and since I was in combat I couldn't drink new once.
"SUDGESTION."
What I would like is that Potions would work for atleast 1 houre and that you can drink them without behing in meditation.
Yours // Philip From Sweden
Post edited June 10, 2011 by EAKendalP