Posted January 18, 2019
Trying to work out how to fix vertical banding artifacts that are randomly visible on Geralt and any other NPCs - see attached pic of Melana where its visible on the jaw line and neck.
AMD R9 290X 4GB with Raedon 19.1.1 Driver, ENB 0.189 Beta and a number of mods. I've noticed that using ENB has reduced the artifacts but as you can see that there still visible.
These are my settings in user.ini
[Engine]
CustomRenderingSettings=1
PerformancePlatform=2
[Gameplay]
ShowCombatLog=1
ShowSubtitles=1
[Graphics]
Brightness=0.974359
[Input]
KeyboardLayout=QWERTY
[MouseInput]
SensitivityX=0.5
SensitivityY=0.5
Smoothness=1
[Rendering]
AllowAntialias=1
AllowBloom=0
AllowBlur=0
AllowCutsceneDOF=0
AllowDOF=0
AllowDecals=1.0
AllowMotionBlur=0
AllowRain=1
AllowSSAO=0
AllowScatterDOF=0
AllowShafts=1
AllowSharpen=1
AllowVignette=0
AspectRatio=3
AtlasTextureDownscale=0
CharacterLodGameplayDownscale=0
DanglesLimiter=0
DetailTextureDownscale=0
FoliageDistanceScale=0.6
Fullscreen=1
MaxAtlasTextureSize=2048
MaxCubeShadowCount=1
MaxCubeShadowSize=256
MaxSpotShadowCount=3
MaxSpotShadowSize=512
MaxTextureSize=2048
MeshDistanceScale=1.2
ShadowQuality=1
ShadowedLights=2
TextureDownscale=0
TextureMemoryBudget=3072
TextureTimeBudget=10
UberSampling=0
VSync=0
[Viewport]
Height=1200
Width=1920
AMD R9 290X 4GB with Raedon 19.1.1 Driver, ENB 0.189 Beta and a number of mods. I've noticed that using ENB has reduced the artifacts but as you can see that there still visible.
These are my settings in user.ini
[Engine]
CustomRenderingSettings=1
PerformancePlatform=2
[Gameplay]
ShowCombatLog=1
ShowSubtitles=1
[Graphics]
Brightness=0.974359
[Input]
KeyboardLayout=QWERTY
[MouseInput]
SensitivityX=0.5
SensitivityY=0.5
Smoothness=1
[Rendering]
AllowAntialias=1
AllowBloom=0
AllowBlur=0
AllowCutsceneDOF=0
AllowDOF=0
AllowDecals=1.0
AllowMotionBlur=0
AllowRain=1
AllowSSAO=0
AllowScatterDOF=0
AllowShafts=1
AllowSharpen=1
AllowVignette=0
AspectRatio=3
AtlasTextureDownscale=0
CharacterLodGameplayDownscale=0
DanglesLimiter=0
DetailTextureDownscale=0
FoliageDistanceScale=0.6
Fullscreen=1
MaxAtlasTextureSize=2048
MaxCubeShadowCount=1
MaxCubeShadowSize=256
MaxSpotShadowCount=3
MaxSpotShadowSize=512
MaxTextureSize=2048
MeshDistanceScale=1.2
ShadowQuality=1
ShadowedLights=2
TextureDownscale=0
TextureMemoryBudget=3072
TextureTimeBudget=10
UberSampling=0
VSync=0
[Viewport]
Height=1200
Width=1920
Post edited January 18, 2019 by y0jimbb0inTTRouble
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