Be My Horde

Be My Horde (2024)

by Polished Games
Genres:Indie, Simulator
Themes:Action, Fantasy
Game modes:Single player
Story:Be My Horde is a top-down 2D survival roguelite. Become a formidable necromancess, and make your enemies a resource! Resurrect each fallen foe, create massive hordes of the undead, and use the harvested souls to enhance your skills, growing more powerful with each death. PRAISE BE MORIANA!
user avatarAdded by @NightSky320
Vote to bring this game to GOG and help preserve it.
14
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Be My Horde?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Be My Horde and inspire others.
Those games also need your vote!
MechCommander Gold
MechCommander GoldMechCommander Gold is the 1999 update to FASA Interactive's MechCommander, which contains both the original title's campaign and an entirely new 12-mission scenario called Desperate Measures, which incorporates several new 'Mech, weapons, and vehicles.
Science fiction
Science fiction
10 150
11
MechWarrior 4: Vengeance
MechWarrior 4: VengeanceMechWarrior 4: Vengeance is a computer game developed by FASA Interactive and published by Microsoft. It was released on November 22, 2000. This game is the fourth game in MechWarrior series. It takes place in BattleTech universe where the pinnacle of all war machines are huge, heavily armed robots called BattleMechs. The player pilots one of these "'Mechs" and uses variety of available weapons (autocannons, lasers, missiles, and more) to battle enemy 'Mechs, tanks and other vehicles. An expansion pack, MechWarrior 4: Black Knight, was released in 2001, and a subsequent stand-alone expansion, MechWarrior 4: Mercenaries, was released on November 7, 2002.
Action
Science fiction
Action
Science fiction
11 213
9
MechWarrior 2: Mercenaries
MechWarrior 2: MercenariesMechWarrior 2: Mercenaries was released in September 1996 and is a stand-alone sequel to MechWarrior 2 and the last Activision BattleTech game. In this game, the player takes control of an Inner Sphere mercenary squad, with control over the finances and mission selections. Mercenaries gives the player access to 30 new BattleMechs and 50 missions covering numerous worlds, including missions pertaining to the Clan invasion. Mercenaries also features MercNet (a redesign of NetMech) for multiplayer.
Action
Warfare
Science fiction
Sandbox
Action
Warfare
Science fiction
Sandbox
12 215
8
Blue Prince
Blue PrinceWelcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will the unpredictable path you create lead you to the rumored Room 46?
Mystery
Mystery
984
8
MechWarrior 2: The Titanium Trilogy
MechWarrior 2: The Titanium TrilogyThe Titanium Trilogy is the re-release of all MechWarrior 2 games for Windows 95, rebalanced and fully textured.
13 413
7
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
80 436
590
Touhou: Scarlet Curiosity
Touhou: Scarlet CuriosityTouhou Koukishin ~ Adventures of Scarlet Curiosity is a 3D RPG released on 16 August during Comiket 86. An updated and remastered version of the game for PlayStation 4, as part of Play, Doujin!, was announced on December 28, 2015. The game was confirmed for localization on June 2, 2016, under XSeed Games, for the digital North American release under the shortened title of "Touhou: Scarlet Curiosity". In May 22, 2018, a Steam version was announced in XSEED's 2018 3rd Party Lineup Announcement Teaser Trailer. Adventures of Scarlet Curiosity is the first Touhou Project game to be shown in E3.
Action
Fantasy
Action
Fantasy
104
WorldBox - God Simulator
WorldBox - God SimulatorWorldBox is the ULTIMATE god simulator and sandbox game. Create your own world or destroy it using different powers. Watch civilizations grow, form kingdoms, colonize new lands and sail to far continents. Towns will rebel, empires will fall. It's your choice to help or watch them fight.
87
2
Digimon World
Digimon WorldDigimon world is a game that allows a player to raise their own Digimon and teach it to battle.
Our Pick
Top
Fantasy
Science fiction
Our Pick
Top
Fantasy
Science fiction
47 465
1214
Mysteries of the Past: Shadow of the Daemon - Collector's Edition
Mysteries of the Past: Shadow of the Daemon - Collector's EditionSet out for the mysterious location and use your abilities to lift the curtain of the dark secret that hides the mysteries behind the case.
13