Chromehounds

Chromehounds (2006)

by FromSoftware, Sega
Genres:Strategy, Simulator
Themes:Action, Fantasy, Historical, Science fiction
Game modes:Single player, Multiplayer
Story:With dozens of parts to choose from, players are able to create their own giant mech. With a built in squad mechanic, Chromehounds' biggest draw was it's persistent online play.
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Stories about this game (6)
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I used to play this game on the xbox 360 all the time when I was 11 years I used create so many different types of hounds from light ones on wheels or heavy ones using the spider legs it would be nice if I could play this game again
Not many entries in the mech genre give you as much customisability as Chromehounds and the campaigns, whilst short, are very flavourful and tell a compelling story about a war which was always going to happen.
user avatar@VodkaSlamuser avatar@VodkaSlam
February 03, 2025
Man oh man....This was the king of the best multiplayer experience anyone will ever endure. I am a fellow chromehound veteran who was part of the 2nd best clan in the world Triple Aces as well and Nighthounds. Our clan and Wonderbread Clan would have personal rivalry and focus on attacking territory where we both would fight. The customizations, tactics, strategy and communication needed to win a fight would put Squad and others to shame. i know this is an Xbox Only title....But if theres a way, to ever bring this game to PC with the servers getting online or able to rent one? I would happily rent a server and keep it live so everyone would forever play this. by far the best game and time i have had throughout all the years of gaming.
user avatar@FANtacticsuser avatar@FANtactics
February 05, 2025
Best multiplayer experience to ever be developed can’t even put into words really just had to be there I guarantee though with the right marketing this game could go crazy
user avatar@Yin117user avatar@Yin117
February 07, 2025
I love this game so much, I remember running a Quad-Leg Sniper mech and hanging back not too far near our HQ as my friends went to find the enemy or their HQ. During that time I had to fight some of the opposition that turned up. I also played a lot of games as a fast built Commander so we could quickly find the enemy HQ and destroy it in fast repeat matches. I have so many memories, and I would welcome a modern port of even the Single Player, but I would truly love even peer-to-peer multiplayer with a static game world, I just want to play it with the friends I have today.
user avatar@Matt_T65user avatar@Matt_T65
February 27, 2025
I think what made Chromehounds cool was that is was a fascinating platform for experimentation. You could not only customize your mech, but each squad was a custom combination of role-types and builds. You could experiment endlessly not just with your own hound, but with your squad as a whole and the tactics it used. Chromehounds was unique in that its greatest flaw was also its greatest strength: the slow speed of the mechs. If you came from Armored Core, or really any other game, Chromehounds was slow-paced by comparison. But that's what made it tactical; the maps and combat ranges felt huge because you couldn't quickly close the gap. It made a commander's NA worth monitoring, and it allowed heavy gunners to predict enemy positions and fire artillery. A sniper battle felt almost like a turn based strategy game at times. This game was fun because it didn't just test your reaction time. It tested your tactics, your ingenuity in the garage, and your ability to work as a team, which made it the greatest multiplayer game of all time.
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