Dungeon Lords: Collector's Edition

Dungeon Lords: Collector's Edition (2006)

by Heuristic Park, DreamCatcher Interactive
Genres:Role-playing (RPG)
Themes:Fantasy
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Stories about this game (3)
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user avatar@RadonGOGuser avatar@RadonGOG
January 29, 2025
This is one of those games in which is ways bigger in your imagination then it actually is. It suffers from bugs, but the character system is gorgeous. And yes, the name of the game promises amazing dungeons and they are, indeed, amazing. Many of the ideas you'll find in Dark Souls are also already present here.
user avatar@adobopunkuser avatar@adobopunk
January 30, 2025
Inexplicably, this game got a couple of re-releases after the collector's edition, the MMXII Edition (which has since vanished off the face of the earth), and the Steam Edition, which was just an updated MMXII Edition. Both are inferior to this Collector's Edition, which is the best way to experience Dungeon Lords with its original art direction. The new editions added strange filters that messed with the saturation, and the overall tone of the game just feels different. I enjoyed the dreary, glum atmosphere of the original game. It has a day/night cycle, but barely - day looks like night and night looks like slightly darker night. The combat system was surprisingly robust, the story is awful, and mobs can spawn in way too close to you. I distinctly remember a pack of wolves appearing in the sky and dropping on my character's head. D.W. Bradley, you absolute madman.
Loved to farm that arena minotour for hours. Want flex in full Deathwing set again, want find demonblades in haad temple, want melt Barogrhim army with single cataclysm, want lost in shadow islands forever...
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