FIFA Street

FIFA Street (2012)

by EA Canada, Electronic Arts
Genres:Sport
Game modes:Single player, Multiplayer
Story:FIFA Street is the most authentic street football game ever created, developed by award-winning FIFA creative director Gary Paterson, and inspired by street footballers around the world.
user avatarAdded by @Nigwohng
Vote to bring this game to GOG and help preserve it.
77
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of FIFA Street?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with FIFA Street and inspire others.
Those games also need your vote!
Jimmy White's 'Whirlwind' Snooker
Jimmy White's 'Whirlwind' SnookerJimmy White's 'Whirlwind' Snooker is a computer game by veteran programmer Archer MacLean, released by Virgin Games in 1991 for the Commodore Amiga. 'Whirlwind' Snooker is a highly realistic snooker simulator. Although the game was not the first to simulate snooker (or pool) in 3D, it made full use of the processing power and graphics capabilities of 16-bit home computers and was praised for its then ground-breaking realism and easy-to-use interface. Many remarked that the game was the closest thing to being on a real snooker table which existed at the time, and it could be used by a player to refine real-life snooker skills. Despite being an accurate and serious simulation of the sport, MacLean's irreverent sense of humour was prominent throughout. The sound effect used for a successful pot was a resounding "pop" and numerous animations provided comic relief should a player take more than a few seconds to shoot. Balls would sprout eyeballs and arms, making faces at the player or holding up signs that read "Get on with it!" and such. The game was followed by Archer MacLean's Pool in 1992 and Jimmy White's 2: Cueball in 1999.
15
Combat School
Combat SchoolCombat School, is a 1987 arcade game produced by Konami where the player takes control of a military recruit who is undergoing basic training at a United States Marine Corps Recruit Training also known as a Boot Camp.
Action
Horror
Warfare
Action
Horror
Warfare
15
Tony Hawk's Pro Skater 1+2: Digital Deluxe Edition
Tony Hawk's Pro Skater 1+2: Digital Deluxe EditionThe Digital Deluxe Edition includes the complete Tony Hawk's Pro Skater 1+2 Game, 'The Ripper' skater from Powell-Peralta, unique retro outfits for Tony Hawk, Steve Caballero and Rodney Mullen, and unique retro content for the Create-A-Skater mode.
Action
Sandbox
Action
Sandbox
75
Skate 3
Skate 3Skate 3 features an all-new co-op mode where teammates can complete challenges together while advancing each other’s careers. From rewarding epic bails and fails with a beefed up Hall of Meat mode to honing your craft with the all-new skate.School, players of all skill levels have multiple ways to “kill it” in the game. The franchise also continues to raise the bar for user created content with the skate.Create feature suite, an innovative toolset that empowers gamers to truly express their skate style by creating their own graphics, videos, and skate parks.
Open world
Sandbox
Open world
Sandbox
291
Indianapolis 500: The Simulation
Indianapolis 500: The SimulationIndianapolis 500: The Simulation is a 1989 computer game. It was hailed as the first step of differentiating racing games from the arcade realm and into racing simulation. It was developed by the Papyrus Design Group, consisting of David Kaemmer and Omar Khudari, and distributed by Electronic Arts. It first released for DOS and later for the Amiga in 1990. Indianapolis 500: The Simulation attempts to be a full simulation of the Indianapolis 500 race, with 33 cars and appropriate Indy car "feel". While racing, it only offers a first-person perspective, but the game offers a replay mode as well. Indy 500 offers the ability to realistically set up the car, and any changes made to the car directly affect how it handles. The field is represented as realistic and the qualifying order stays true to the 1989 Indianapolis 500 starting grid.
82
1
Academy Love Saga: Tennis Angels EX
Academy Love Saga: Tennis Angels EXBecome the coach of a prestigious sports academy's tennis club, filled with stunning girls who all dislike you. How will you handle it? Win them over, of course! Prepare for intense tennis matches with dynamic gameplay and powerful abilities. Prove your skills and earn their bodies.
Erotic
Erotic
69
Jet Set Radio Future
Jet Set Radio FutureJet Set Radio Future is a video game developed by Smilebit and is the sequel to Jet Set Radio. Similar to the original, it depicts a future Tokyo where freedom of expression is outlawed. The user plays a character in the GG's, a gang of in-line skating graffiti artists who skate around Tokyo covering up rival gangs' graffiti, knocking over Rokkaku police, and dancing to the electric soundtrack. The game uses a cel-shaded style of animation, and has been widely acclaimed for its unique music style, detailed art, and gameplay. Though the game is set in the future, its style and content incorporates many aspects of 1980's old school hip hop culture, as well as 1990's J-pop culture.
Action
Action
2 263
46
SoulCalibur II HD Online
SoulCalibur II HD OnlineSoulcalibur II HD Online reimagines the beloved title by adding online multiplayer support to the title as well as vibrant updated graphics to take advantage of modern high definition TVs. For the first time ever, players will be able to square off against opponents from around the world with their favorite Soulcalibur II characters such as Ivy, Taki, Mitsurugi, Talim, Maxi and more.
Action
Fantasy
Historical
Action
Fantasy
Historical
230
2
Hogwarts Legacy + Harry Potter: Quidditch Champions Deluxe Editions Bundle
Hogwarts Legacy + Harry Potter: Quidditch Champions Deluxe Editions BundleThe Ultimate Wizarding Bundle delivers the best gaming experience the wizarding world has to offer.
Action
Action
132
Stunts
StuntsStunts (also known as 4D Sports Driving) is an early 3D racing video game developed by Distinctive Software, Inc.. The game places emphasis on racing on stunt tracks and features a track editor, it is clearly influenced by the earlier arcade game Hard Drivin' and has many similar elements to the game Stunt Driver which was released around the same time. In Stunts, players race a lap around the circuit, with the aim of completing the lap as quickly as possible without crashing. However, these laps often feature special track areas such as loops, jumps (including over tall buildings), slalom roads and corkscrews. The game area is restricted by a large fixed size square area defined and surrounded by a fence which the game is designed to prevent the player from leaving. Players can either race against the clock or choose between six different opponents; there is no support for real-time multiplayer. Stunts features 11 different drivable cars, with either automatic or manual transmission. Replays of races can be saved and reviewed. There are four camera views available during replay and actual driving, and the dashboard is an optional overlay on all views. It is also possible to continue the race from any point in the replay, however the time for that race will not be recorded. Another major feature of the game is the built-in track and terrain editor which allows the user to design arbitrary new tracks or modifications of existing tracks.[2] The cars can drive on paved roads, gravel roads, icy/snow roads, and grass if driving off the track — which all offer different levels of grip. The game has a relatively advanced pseudo-physics engine for its time which can simulate oversteer and understeer, grip is also proportional to the banking of a curve. The game features a 3D engine with flat shading and no textures, it uses polygonal graphics for most objects, including trees and road signs, there are few sprites. The resolution is 320×200 with 256 colors. There is an option to select high and low detail. The game is written for DOS and executes in real mode.[3] Stunts includes a form of copy protection. Each time after running the program, players must complete a specific phrase found in the game manual before being allowed to race. If the player fails to complete the phrase three times, the next race will still load. However, approximately four seconds into the race, the player is informed that he or she did not deactivate the car's security system, the car crashes, and the player is returned to the main menu.
Open world
Open world
1 630
10