n-Space was a company that was responsible for working some incredible magic on the Nintendo DS, and porting games to the handheld that, by all rights, shouldn't have been there. Star Wars: Battlefront, The Force Unleashed, Call of Duty: Modern Warfare, World at War, The Goldeneye Remake. Somewhere in there, they partnered with Nintendo - of all companies - to make Geist - of all games. Additionally, it's notable for having creative input from Shigeru Miyamoto - of all people! The result was a really interesting game, where you played the disembodied spirit of a man who ends up on the wrong side of a mad scientist's experiment to make an army of ghost soldiers who can possess anyone, or anything. Not exactly your typical Ninendo plot. What that means, however, is that you move through the world, trying to stop the mad scientist's plan, all the while possessing everything from people to coffee cups to throw this laboratory into disarray and accomplish your goal. For example, encountering a locked door could mean you needed to possess a particular person with clearance, or possess the keypad to get the code. Possessing people sometimes meant figuring out their fears, and using the environment against them until they became open to possession. It's good stuff, intentionally pulpy (the main character's name is Raimi, after all), and really creative. And, unfortunately, Geist never made the jump beyond the Nintendo Gamecube. Here's hoping GOG can find a way to rescue it, among other titles, from Nintendo Purgatory.