Geist

Geist (2005)

by n-Space, Nintendo
Genres:Adventure, Shooter, Simulator
Themes:Action, Horror, Science fiction, Educational
Game modes:Single player, Split screen
Story:Take Possession! When a mission goes horribly wrong, you are captured and subjected to a ghastly experiment that rips your spirit from your physical body. Now you are trapped, forced to roam the halls of the shadowy Volks Corporation as a spectral phantom. As you explore, employ you hair-raising power of possession to control humans, animals and objects to infiltrate the compound, solve puzzles, and strike at your enemies. Only by unearthing the dark secrets of the Volks Corporation will you unravel the mystery of your condition and find a way to recover your human form.Show more
user avatarAdded by @stixcfigure
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Stories about this game (1)
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user avatar@ChibaTrivuser avatar@ChibaTriv
February 08, 2025
n-Space was a company that was responsible for working some incredible magic on the Nintendo DS, and porting games to the handheld that, by all rights, shouldn't have been there. Star Wars: Battlefront, The Force Unleashed, Call of Duty: Modern Warfare, World at War, The Goldeneye Remake. Somewhere in there, they partnered with Nintendo - of all companies - to make Geist - of all games. Additionally, it's notable for having creative input from Shigeru Miyamoto - of all people! The result was a really interesting game, where you played the disembodied spirit of a man who ends up on the wrong side of a mad scientist's experiment to make an army of ghost soldiers who can possess anyone, or anything. Not exactly your typical Ninendo plot. What that means, however, is that you move through the world, trying to stop the mad scientist's plan, all the while possessing everything from people to coffee cups to throw this laboratory into disarray and accomplish your goal. For example, encountering a locked door could mean you needed to possess a particular person with clearance, or possess the keypad to get the code. Possessing people sometimes meant figuring out their fears, and using the environment against them until they became open to possession. It's good stuff, intentionally pulpy (the main character's name is Raimi, after all), and really creative. And, unfortunately, Geist never made the jump beyond the Nintendo Gamecube. Here's hoping GOG can find a way to rescue it, among other titles, from Nintendo Purgatory.
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