Hearts of Iron IV

Hearts of Iron IV (2016)

by Paradox Development Studio, Paradox Interactive
Genres:Strategy, Simulator
Themes:Historical, Warfare
Game modes:Single player, Co-operative, Multiplayer
Story:Victory is at your fingertips! Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. From the heart of the battlefield to the command center, you will guide your nation to glory and wage war, negotiate or invade. You hold the power to tip the very balance of WWII. It is time to show your ability as the greatest military leader in the world. Will you relive or change history? Will you change the fate of the world?Show more
user avatarAdded by @Matruchus
Vote to bring this game to GOG and help preserve it.
1 388
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Hearts of Iron IV?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Hearts of Iron IV and inspire others.
Those games also need your vote!
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
80 096
583
Farland Story
Farland StoryFarland Story is the first in the row of successful Japanese strategy RPG games released in 1993. Farland Story consists entirely of battles (save cut scenes and the ability to shop if you are near a town after a battle). During battles, you move Arc and his party over the terrain, and attack when there are enemies in range. The party consists of different classes - knights attack with swords, archers specialize in long-ranged combat, priestesses heal, etc. Every attack leads to a counter-attack, from the enemy's side as well as from yours. You gain experience points for every attack, and can level up in the middle of a battle.
Action
Fantasy
Warfare
Action
Fantasy
Warfare
62
Battles in Time
Battles in Time
7
Digimon World
Digimon WorldDigimon world is a game that allows a player to raise their own Digimon and teach it to battle.
Our Pick
Top
Fantasy
Science fiction
Our Pick
Top
Fantasy
Science fiction
47 120
1212
Magicka
MagickaMagicka is a satirical action-adventure game set in a rich fantasy world based on Norse mythology. The player assumes the role of a wizard from a sacred order tasked with stopping an evil sorcerer who has thrown the world into turmoil, his foul creations besieging the forces of good. Players will be able to combine elements to cast spells, wreaking havoc and devastation on the minions of darkness. They will also be able to team up with friends and fight their way through the campaign, or test their skills in the magickal arts through other challenging modes.
Action
Fantasy
Comedy
Drama
Action
Fantasy
Comedy
Drama
1 640
5
Chessmaster: Grandmaster Edition
Chessmaster: Grandmaster EditionChessmaster: Grandmaster Edition expands the scope of chess to include broader principles of learning. Josh Waitzkin's much-anticipated book The Art of Learning (Free Press) is designed to pave the road to successful long-term growth on and off the chessboard. The eight-time National Chess Champion and two-time martial arts World Champion puts users in his shoes in some of the most riveting and formative moments of his chess career, including the legendary climactic game from the book and film Searching for Bobby Fischer. Waitzkin then turns to the classics, introducing beginners to brilliant games from some of the most important players in the history of chess. In his most revealing commentary ever, Waitzkin not only teaches the beginning chess player the fundamentals of the game, but also humanizes the road to mastery. Never has chess been so exciting.
Educational
Educational
124
1
Wrap House Simulator
Wrap House SimulatorWelcome to Wrap House Simulator! Run your own wrap shop, chop, grill, and serve in this cooking adventure. Customize your shop, master the grill, and survive the rush solo or co-op with up to 4 players. Keep up with orders, satisfy customers, and build your dream restaurant!
30
Armored Core: For Answer
Armored Core: For AnswerThe 13th release in the franchise, Armored Core: for Answer is set ten years after Armored Core 4 and sees the largest machines in Armored Core yet called Arms Forts.
Action
Science fiction
Action
Science fiction
1 515
8
Lemmings Revolution
Lemmings RevolutionAn installation in the Lemmings franchise where players control lemmings within cylindrical environments.
2 388
4
Poker Night 2
Poker Night 2Poker Night 2 is a poker video game developed by Telltale Games. It is the sequel to Poker Night at the Inventory and, like its predecessor, features crossover characters from different franchises.
Comedy
Comedy
181
1