Hohokum

Hohokum (2014)

by Honeyslug, Richard Hogg, SCE Santa Monica Studio, Annapurna Interactive, Sony Computer Entertainment
Genres:Adventure, Indie, Music
Themes:Action, Sandbox
Game modes:Single player
Story:Hohokum is a colorful exploration based adventure game. Players control a space worm, flying around rescuing people from their city under distress. Hohokum is a collaboration between Honeyslug, an independent game developer based in North London, and Richard Hogg, an artist and designer. After launching as a web-based gaming experiment in 2010, Hohokum comes to PlayStation consoles now fully formed thanks to a collaboration with game design studios Honeyslug and SCE Studios Santa Monica, delivering the same unique exploration experience in a refined and expansive adventure waiting to be explored!Show more
user avatarAdded by @mikebo1
Vote to bring this game to GOG and help preserve it.
7
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Hohokum?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Hohokum and inspire others.
Those games also need your vote!
Red Dead Redemption 2: Special Edition
Red Dead Redemption 2: Special EditionAmerica, 1899. The end of the wild west era has begun as lawmen hunt down the last remaining outlaw gangs. Those who will not surrender or succumb are killed.
Action
Action
129
The Chronicles of Riddick: Escape from Butcher Bay
The Chronicles of Riddick: Escape from Butcher BayEscape from Butcher Bay is set in the futuristic science fiction universe of the Chronicles of Riddick franchise, and is a prequel to the film Pitch Black. The game takes place inside Butcher Bay, a maximum-security prison from which no prisoner has escaped. The facility - constructed on a barren planet - contains three increasingly secure holding areas, and a subterranean mining operation.
Action
Science fiction
Stealth
Action
Science fiction
Stealth
18 029
55
The Sims
The Sims
Fantasy
Comedy
Sandbox
Romance
Fantasy
Comedy
Sandbox
Romance
452
3
Neva: Devolver Deluxe Edition
Neva: Devolver Deluxe EditionNeva: Devolver Deluxe will include the following exclusive items, besides the physical game: · A stunning softbound 88-page artbook showcasing concept art and game art. · A copy of the game’s original soundtrack by Berlinist, on a CD and as digital download. · A collector’s tuck-in box housing all the contents. Neva is an emotionally charged action-adventure from the team behind GRIS.
Action
Fantasy
Drama
Action
Fantasy
Drama
7
Neva
NevaNeva is an action-adventure game developed by Nomada Studio and published by Devolver Digital. The gameplay combines side-scrolling platforming with environmental puzzles and combat. Neva has been praised for its stunning art style, emotional storytelling, and refined gameplay mechanics, building upon the foundation laid by GRIS.
Action
Fantasy
Drama
Action
Fantasy
Drama
169
1
Dark Deity II
Dark Deity IIVerroa is a peaceful continent on the brink of war as the Asverellian Empire seeks to expand - at your homeland’s expense. Command unlikely heroes, fight challenging turn-based battles, and watch hardship forge iron into steel. Dark Deity is back, bigger and better than before!
Fantasy
Fantasy
67
Fobia: St. Dinfna Hotel
Fobia: St. Dinfna HotelFobia: St. Dinfna Hotel is a first-person psychological horror indie game focused on environment exploration, survival and puzzles solving, developed by the Brazilian studio Pulsatrix Studios.
Horror
Thriller
Science fiction
Survival
Mystery
Horror
Thriller
Science fiction
Survival
Mystery
30
Omori
OmoriA turn-based surreal horror RPG in which a child traverses various mundane, quirky, humourous, mysterious and horrific lands with his friends in search of a missing person while confronting his past and his fears. Explore a strange world full of colorful friends and foes. When the time comes, the path you’ve chosen will determine your fate... and perhaps the fate of others as well.
Fantasy
Horror
Fantasy
Horror
144
Fable II
Fable IIFable 2 is the second game in the fable series by Lionhead Studios, it is an open world role-playing game. It has a simple story line where the hero needs to save Albion from the evil Lord Lucian by collecting together the other three heroes to defeat him. Interactive cut-scenes are a large part of the game however the main character never speaks and all dialogue is uncontrolled. The game features a large variety of game play and freedom, allowing a player to shape the world around and the characters appearance and moral standing based on decisions throughout the game. The player can also get married both same and opposite sex and bring up children to childhood but no farther, expressions are a lot more interactive with NPC's than before
Open world
Action
Fantasy
Open world
Action
Fantasy
31 790
71
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
75 045
484