Hovertank 3D

Hovertank 3D (1991)

by id Software, Softdisk
Genres:Shooter
Themes:Action, Science fiction
Game modes:Single player
Story:One of the first games of iD Software. Sometimes it's claimed to be the first FPS or even first 3D game for DOS. The game used the same combination of scaled sprites and drawn walls that would later show up in Catacomb 3D and Wolfenstein 3D, but the walls in it are solid colors with no textures.
user avatarAdded by @cvander169
Vote to bring this game to GOG and help preserve it.
43
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (1)
What’s your memory of Hovertank 3D?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
user avatar@rulukuser avatar@ruluk
May 15, 2025
The game that started it all! Before Wolfenstein 3D, this is id Software's very first 3D title. Some claim this may be the first 3D title in DOS in general! With these facts alone, I think this game warrants being added!
Those games also need your vote!
Ratchet: Deadlocked
Ratchet: DeadlockedRatchet: Deadlocked is the fourth game in the Ratchet & Clank series by Insomniac Games. Deadlocked is different in its counterparts in that it focuses more on shooting than platforming and puzzle elements. The game allows you to use two bots to fight along side you, which can be upgraded over time with better weapons and firepower. There are 10 total weapons in the game, significantly less than the other games. However, modding these weapons is more emphasized than before, with different kinds of Alpha and Omega mods. Omega mods can be used on any weapon, and range from the freeze mod to the magma mod. Alpha mods are weapon-specific, and increase the rate of fire, ammo capacity, and power. The game also features online multiplayer. Clank is not a playable character in this game, although he gives advice to Ratchet over his communication link.
Action
Comedy
Science fiction
Action
Comedy
Science fiction
1 088
2
Ratchet & Clank: Special Limited Edition
Ratchet & Clank: Special Limited EditionThis edition includes the following: - Game: Ratchet & Clank - Blu-ray Disc: Ratchet & Clank The Movie - Special Comic Booklet
Action
Comedy
Science fiction
Action
Comedy
Science fiction
530
Ratchet & Clank: Going Mobile
Ratchet & Clank: Going MobileRatchet and Clank are transported into a cell phone via the "MCGuFIN" and have to fight their way back out.
Action
Comedy
Science fiction
Action
Comedy
Science fiction
349
Ratchet & Clank
Ratchet & ClankRatchet & Clank is a new game based on elements from the original Ratchet & Clank (PS2), featuring more than an hour of new cinematics (including footage from the film) in vibrant 1080p, new locations, weapons, bosses and more. Join Ratchet, Clank, Captain Qwark and new friends as they embark on an intergalactic adventure, and experience the start of an epic friendship (again) on PlayStation 4.
Action
Comedy
Science fiction
Action
Comedy
Science fiction
615
Ratchet & Clank: Going Commando
Ratchet & Clank: Going CommandoRatchet and Clank return as heroes for hire in Ratchet and Clank: Going Commando, the second game in this action platforming franchise.There are 18 entirely new weapons, as well as five weapons from the first game (you can upload them if using your old memory save). Each weapon is upgradeable, utilizing a new experience system, where weapons transform into more powerful forms the more they are used. In addition to main story levels, new Maxi-games give players a chance to test their skills and gain experience.
Action
Comedy
Science fiction
Action
Comedy
Science fiction
1 186
Command & Conquer: Renegade
Command & Conquer: RenegadeRenegade's story takes place during the final days of the First Tiberium War originally depicted in Command & Conquer. GDI's top three Tiberium research specialists have been abducted by the Brotherhood of Nod. The player assumes the role of GDI commando Captain Nick "Havoc" Parker, who is assigned to rescue these experts. He conducts missions which take him all over the world in various countries and climates, both indoor and outdoor, and his actions greatly affect the current state of the war. As the game progresses it is revealed that the specialists have been forced into biochemistry research for the Brotherhood's top secret "Project Re-Genesis," An attempt to create genetically enhanced super-soldiers with the aid of Tiberium. As the player plays through a mission, the in-game EVA, or Electronic Video Assistance, periodically updates with mission objectives. EVA logs and updates all objectives and their current status. Objectives are categorized into three categories: primary, secondary and tertiary. The completion of primary objectives are crucial for that mission's success. Secondary objectives are not required for mission completion, but may assist in game play. Tertiary missions, which are usually hidden, do not assist much in game play, but will affect your final "rank" at the end of each mission.
Action
Fantasy
Historical
Science fiction
Action
Fantasy
Historical
Science fiction
735
2
Star Trek: Deep Space Nine - The Fallen
Star Trek: Deep Space Nine - The FallenThe Bajorans believe the alien species that reside in the wormhole near their planet are Prophets, worshipping them as gods and referring to the wormhole as the "Celestial Temple". Bajoran legend tells that millennia ago, the Prophets expelled another race from the wormhole, the Pah-wraiths, imprisoning them forever in the Fire Caves on Bajor. However, legend tells of three red Orbs which are said to hold the key to the Pah-wraiths' resurrection and return to the Temple, although none of these Orbs have ever been located. Or so it is thought. The game is loosely based on a trilogy of novels by Judith and Garfield Reeves-Stevens called Millennium: The Fall of Terok Nor, The War of the Prophets, and Inferno. The setting is the Deep Space Nine space station featured in the American science fiction television series Star Trek: Deep Space Nine.
Action
Science fiction
Action
Science fiction
5 016
9
Ace Combat 3: Electrosphere
Ace Combat 3: ElectrosphereAce Combat 3: Electrosphere is a combat flight simulation video game developed and published by Namco for the PlayStation. The third game in the Ace Combat franchise, it was released in Japan in 1999. Players control an aircraft and must complete various mission objectives, such as destroying squadrons of enemies or protecting a base from enemy fire. Electrosphere carries a more futuristic science fiction-inspired landscape and world compared to the modern-day theme of its predecessors. The japanese version of Ace Combat 3 differs significantly from the international release: its campaign features 52 missions split among different paths depending on in-mission decisions. The story centers around the "Intercorporate War" in 2040 between Neucom Incorporated and the General Group.
Action
Warfare
Science fiction
Action
Warfare
Science fiction
660
6
Vampire Rain: Altered Species
Vampire Rain: Altered SpeciesVampire Rain: Altered Species is a Playstation 3 port of Vampire Rain. Gameplay is in the third person, and involves a lot stealth play, similar to the Splinter Cell and Metal Gear Solid series, with some platform, exploration and combat-style elements too. Players often need to take advantage of the darkness to stay undetected for an entire mission. This is further encouraged to exceptionally strong enemies and the lack of effective close-combat weapons for a large part of the game. The arsenal includes a handgun, sub-machine gun, assault rifle, shotgun, sniper rifle, anti-armor rifle and a UV Knife. Traps are more effective and large groups of Nightwalkers can be taken out all at once by killing the master known as the Prime Walker.
Horror
Survival
Horror
Survival
66
1
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
80 259
586