Monsters, Inc.: Pinball Panic

Monsters, Inc.: Pinball Panic (2002)

by Sapient Interactive, Buena Vista Games
Genres:Simulator, Pinball
Themes:Educational
Game modes:Single player
Story:This game is part of the Wreck Room Arcade series which consists of four different "activities". You can buy and play them separately, but they link into the same main menu - and, if you have bought them all, you get another bonus game for free (it will be unlocked after you've installed the last game). This is a simple pinball game with a Monsters Inc. theme.Show more
user avatarAdded by @auzpauz
Vote to bring this game to GOG and help preserve it.
14
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Monsters, Inc.: Pinball Panic?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Monsters, Inc.: Pinball Panic and inspire others.
Those games also need your vote!
Neon Genesis Evangelion: Ayanami Raising Project with Asuka Supplementing Project
Neon Genesis Evangelion: Ayanami Raising Project with Asuka Supplementing ProjectIn Ayanami Raising Project, the player takes on the role of a NERV officer who has just been assigned to Tokyo-3. Upon meeting with Commander Gendo Ikari, he is charged with taking care of the First Child, the mysterious Evangelion pilot Rei Ayanami. It is up to the player to decide Ayanami's weekly schedule, balancing between education, duties at NERV, and leisure. The game spans approximately one year, and includes the events of the entire anime series, as well as the movie The End of Evangelion. In the "Asuka Supplementing Project" version released for PS2 and DS, the player can also unlock a new Asuka route.
Science fiction
Science fiction
40
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
72 737
436
Digimon World
Digimon WorldDigimon world is a game that allows a player to raise their own Digimon and teach it to battle.
Our Pick
Top
Fantasy
Science fiction
Our Pick
Top
Fantasy
Science fiction
38 706
1112
Wanderstop
WanderstopFrom the creator of The Stanley Parable and The Beginner’s Guide comes Wanderstop, a narrative-centric cozy game about change and tea.
Fantasy
Business
Fantasy
Business
64
Need for Speed II
Need for Speed IIThere are three main game types. The first two are single race and tournament and the last is a knockout race. Single races allow players to become familiar with the circuits and increase their skill of any one of the six tracks. The six tracks are called Mediterranean, Mystic Peaks, Proving Grounds, Outback, North Country, and Pacific Spirit.
5 672
5
Need for Speed: Carbon
Need for Speed: CarbonNeed for Speed: Carbon, also known as NFS Carbon or NFSC, is an Electronic Arts video game in the Need for Speed series. Released in 2006, it is the tenth installment, preceded by Need for Speed: Most Wanted, succeeded by Need for Speed: ProStreet in release order and succeeded by Need for Speed: Undercover in chronological order. This was the first game in the series to gain the PEGI rating of 12+.[citation needed] The game is a sequel to 2005's Need for Speed: Most Wanted. The locations of both Most Wanted and Carbon (Rockport and Palmont, respectively) are featured in the 2010 MMO game, Need for Speed: World. The PlayStation Portable, Nintendo DS and Game Boy Advance versions of the game are called Need for Speed Carbon: Own the City, set in a fictional city named Coast City with a significantly different storyline and also featuring different AI teammate abilities.[2] In 2009, a version of Own the City was also released on the Zeebo as a pre-installed game.[3] Need for Speed: Carbon is the final game released for all sixth-generation consoles (excluding PlayStation 2)
Open world
Open world
5 627
6
The Sims 2: Ultimate Collection
The Sims 2: Ultimate CollectionIn The Sims 2, your Sims will be more lifelike, more responsive, and more complex than ever before. The Sims 2: Ultimate Collection includes a copy of the base game The Sims 2 and all its additional discs and expansion kits. This edition is not commercially available: it was deployed in conjunction with the end of technical support for The Sims 2 on July 22, 2014. Players with a digital version of one of The Sims 2 games in their Origin library thus received the Ultimate Collection automatically.
Open world
Open world
11 295
12
One Iced Latte With Your Breast Milk, Please!
One Iced Latte With Your Breast Milk, Please!Help the cute barista Moka-chan and goth barista Karina-chan make Milk Milk Coffee the most popular place in Tokyo! Brew coffee in a relaxing atmosphere, guess customers' wishes, beat competitors, win the hearts of critics and pretty girls.
Erotic
Erotic
32
Ace Combat 7: Skies Unknown - Collector's Edition
Ace Combat 7: Skies Unknown - Collector's EditionThe Collector's Edition of Ace Combat 7: Skies Unknown contained the base game, the Aces at War: A History 2019 art book, a steelbook, an emblem patch, and six emblem stickers all within a collector's box. In Korea and Taiwan, the Collector's Edition also included the Season Pass.
Action
Warfare
Action
Warfare
172
Innocent Life: A Futuristic Harvest Moon
Innocent Life: A Futuristic Harvest MoonLife is good for the residents of Heartflame Island, especially since new robots and automated machines do almost all of the work. But technology is a tool--not an answer to all problems. Maybe that's why everyone is a little uneasy about the old stories of strange magic and a prediction that Flame Mountain will erupt and destroy everything. That's why Dr. Hope, a caring and wise old scholar has sent you, his son on a journey to the ancient ruins to try and run a farm. It is your father's dream that you will unlock the secrets of the ancient ruins and find the meaning of "life".
Sandbox
Sandbox
53