Story:Super Solvers: Gizmos & Gadgets is an educational science video game designed by The Learning Company. It is intended to teach children between the ages of 7 and 12 introductory mechanics, namely simple machines, magnets, basic electronics, and forms of energy.
Took years to remember what the name of this game was. We use to play this at school all the time. It was amazing! The platforming with building of the box cart was what we all tried to do to get the fastest one to get to the next level.
6th grade, on the computer in the back of the classroom is where I first played Gizmos & Gadgets. My two most prominent memories are the excitement of winning a race, and my hatred of the magnet puzzles.