Historical landmark of a game by newfound subsidiary of Bandai Namco ('Cyberconnect') pitched in 1996 to be marketed amongst the goldmine of 3D-Platforming games, finding its place alongside the likes of other PlayStation and Nintendo hits of the era. Unfortunately I suspect most know perfectly well in modern context how difficult and unpredictable of a market it was to even dream of entering and expect any amount of success from - console libraries at this point becoming so cluttered with what in denotable execution were a huge collection of the same 3D games being sold over and over again despite their fairly unique appearances. Granted, Tail Concerto does have its obviously potent flaws itching to be discovered, be it vaguely sluggish combat, slippery platforming and a narrative that whilst heart-breaking at moments and appearing fairly unique does lend itself a few eyebrow raises (especially upon the unfortunately painful decision of naming its main villain 'The Iron Giant'). Despite these nitpicks the astonishing first efforts of the later rebranded 'CyberConnect2' become increasingly clear - being as bold as to commission 20 minutes worth of remarkable studio-quality animation to be broadcast out of a console that at this point was already almost half a decade old, which can't be anything short of a miracle. This game perfectly exemplifies the extents to which CyberConnect2 will traverse just to fledge out and promote their titles that they know damn well only a small amount of individuals across the globe will be anticipating. But it doesn't matter about the size of a fanbase - they'll keep themselves afloat with whatever outsourced pre-existing IP games it takes, as long as it means the team can later focus their efforts on whatever Little Tail Bronx game comes next. Porting this game to pc would not only be preserving a game released in such an iconic yet inconsistent period in gaming history, but slightly fulfil the pricy demands for its availability.