Dante’s Inferno. It’s a God of War clone, but I found its setting and story more interesting. The upgrade system feels so much better than God of War’s; I can tell attacks become stronger as I level up, and the enemy has more personality and variety. This is the studio that made Dead Space 2 and 3, so I thought I’d check it out. I’m glad I did, as it’s pretty damn good. Maybe a little too carbon-copy of God of War’s gameplay—come on, guys, at least make cutscenes skippable! Do something to make it feel less like a reskin! All things considered, I think it did GoW better than GoW did GoW. It really did feel like I was progressing. Hell is a much more believable place for this impossible architecture full of tricks and traps than the temple in GoW, and the reason for the slaughter is far more engaging. Things just make more sense. Dante is so much more interesting than Kratos. Dante made mistakes and doesn’t want someone else to suffer for them. Kratos...? I don’t recall anything interesting about his origin. Dante absolves for past sins and to save his wife from the depths of hell using Death’s scythe to aid him as he descends through the 9 levels of Inferno. It’s grotesque and amazing. It hasn’t been re-released since its PS3 debut. It deserves a re-release.