The Frosts: First Ones

The Frosts: First Ones (2021)

by Ivan Sukhanov
Genres:Adventure, Indie
Game modes:Single player
Story:An adventure about searching for a missing hunter and meeting with alien beings! Explore wild nature, follow the friend's trail, climb on a rock, lure out a boar, meet a wolf, survive in a rockfall. Heal a deer and trick a creature! Meet the Unknown!
user avatarAdded by @Fearghus8Destroyer
Vote to bring this game to GOG and help preserve it.
1
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of The Frosts: First Ones?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with The Frosts: First Ones and inspire others.
Those games also need your vote!
Siren
SirenThe story revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. The game was followed by a PlayStation 2 sequel, a reimagining for the PlayStation 3 and a film adaption. Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, and organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that usually involves reaching an exit point, subduing undead enemies called "Shibito", or finding an item. Objectives in different stages are interconnected via a butterfly effect, and a character's actions in one stage can trigger a secondary objective in another stage. There are miscellaneous items scattered throughout each stage that give the player further insight into the plot's background. Once obtained, these items are archived in a catalog and can be viewed at any time during the game's duration. The game's player characters possess a psychic power named "sightjack," which enables them to see and hear what a nearby Shibito or human sees and hears, and thus pinpoint its position, as well as gain knowledge of their activities and of the position of obtainable items. The clarity of each target depends on the distance from the player character. Once a point of view is located, it can be assigned to one of certain buttons of the controller to easily switch between multiple points of view. However, the player character is unable to move during use of the ability and is thus vulnerable to attack. The game encourages the player to avoid Shibito rather than fight them. Characters can walk silently, avoid the use of a flashlight, and crouch behind objects to elude detection. Certain mission objectives require the player character to use items and/or the environment to distract Shibito from their activity, in order for them to achieve a goal. Others require the player to escort a non-player character. Player characters can also shout at any time in order to get the attention of nearby Shibito. Within most stages, the player character can hide in certain places such as cupboards and lock doors to prevent Shibito from entering. When a Shibito hears a sound made by the player character, it will search in the direction from which they heard the sound. If a character is seen by a Shibito, the latter will pursue the character to kill them either with a melee or ranged weapon or by strangulation. The Shibito will also shout to alert other nearby Shibito. Once the character has remained out of the Shibito's sight for a period of time, the Shibito will give up and resume its usual habits. Weapons are available for the player throughout the game, ranging from melee weapons to firearms. While Shibito can be knocked out in combat, they cannot be killed and will reanimate after a short period of time. If a character is injured, they can recover after some time has passed. Characters will lose stamina during combat and while running.
Horror
Stealth
Survival
Horror
Stealth
Survival
784
4
Black & White 2
Black & White 2In the game, the player takes the role of a god called from the void (nothingness) to help those who invoked them. However, the player is not an omnipotent style god, but rather a god who rises and falls with his believers and the player must help develop their nature according to their good or evil desires. The player also has a creature, their physical representation in the world, which takes the form of an anthropomorphic ape, lion, wolf, turtle, cow, or tiger. Its physical manifestation can grow to an immense size, and adopt a good or evil persona separate of the player's. They develop their character as the player rewards or punishes their actions. In addition to the god simulation and city-building elements introduced in the original Black & White, Black & White 2 also features elements of real-time strategy gameplay, with the addition of controllable warfare and fighting units.
Top
Action
Fantasy
Comedy
Sandbox
Top
Action
Fantasy
Comedy
Sandbox
75 356
65
Clock Tower
Clock TowerClock Tower, known as Clock Tower 2 in Japan, is a PlayStation point-and-click survival horror game and a sequel to Clock Tower: The First Fear. One year after the events of Clock Tower: The First Fear, in late 1996, Jennifer Simpson has been adopted by Helen Maxwell, the assistant of a renowned psychiatrist, Samuel Barton, and is currently undergoing treatment at a university research building in Oslo, Norway, to help her cope with her traumatic experiences in the Clock Tower case and possibly shed some light on the mystery that was the Scissorman.
Action
Horror
Action
Horror
1 207
3
Clock Tower 3
Clock Tower 3Clock Tower 3 is a survival horror video game co-developed by Capcom and Sunsoft for the PlayStation 2. Released in 2002, it is the fourth installment in the Clock Tower series, and the first and only video game directed by Japanese film director Kinji Fukasaku. The plot and characters have very little relation with the previous Clock Tower games. The story follows 14-year-old Alyssa Hamilton who is part of a family lineage of female warriors who travel through time to defeat evil spirits. Alyssa travels from her time in 2003 London to the 1940s and 1960s in order to defeat these "Entities" and bring peace to troubled souls.
Action
Horror
Action
Horror
1 203
2
Cryostasis
CryostasisYear 1968. Arctic Circle, Russian North Pole station "Pole 21". The main hero Alexander Nesterov is a meteorologist accidentally caught inside an old nuclear ice-breaker North Wind, frozen in the ice desert many years ago. This steel creature once fought for its life and freedom, but it has fallen into an ice trap and all the creatures on its board lost not only their natural look, but a right to die. Cryostasis is a story about a drama of a Captain and his Ship evolving in the atmosphere of animal fear.
Action
Horror
Science fiction
Survival
Action
Horror
Science fiction
Survival
3 900
11
Rambo: The Video Game
Rambo: The Video GameRambo: The Video Game puts the player in John Rambo's combat boots, and takes them on an action packed journey through the iconic combat sequences and story-arcs of First blood, Rambo: First Blood Part II & Rambo III.
Action
Warfare
Stealth
Action
Warfare
Stealth
51
Silent Hill: Downpour
Silent Hill: DownpourSilent Hill: Downpour is the eighth Silent Hill video game installment and the last fully-released video game in the series. Just like its predecessors, Downpour combines exploring abandoned surroundings, talking to characters, and solving puzzles, set against a slow, psychological horror theme. Different from the previous game Silent Hill: Shattered Memories is the return of combat. The player often has to fight off monsters using a variety of weapons, but he can carry only one melee and one ranged weapon who can deteriorate over time. Entirely new to the series is the introduction of a weather system: there is a full day and night cycle and rain often warns the player of danger that is approaching. It is possible to hide until the weather becomes better again.
Horror
Survival
Horror
Survival
6 600
4
Silent Hill: Origins
Silent Hill: OriginsSilent Hill: Origins is the fifth installment in the Silent Hill survival horror series, and a prequel to the original game. As in the previous entries, the player move back and forth between nightmare and real versions of the town, gathering items used to solve puzzles and open up new areas. Monsters of various types provide obstacles and, in series tradition, are mostly disturbingly twisted versions of humanity. The main character can fight with his bare fists or use melee weapons. Unlike previous games in the series, melee weapons break after a time. There are also one-shot items that can be thrown and several guns. There is no HUD, but the edge of the screen turns red when the protagonist is near death.
Horror
Survival
Horror
Survival
7 410
3
Silent Hill: Shattered Memories
Silent Hill: Shattered MemoriesSilent Hill: Shattered Memories is the seventh installment in the Silent Hill survival horror series, and a stand-alone reimagining of the original Silent Hill video game. Once again, you will cast Harry Mason searching across the haunted town for his missing daughter Cheryl. Through his exploration, Harry will come across objects and recordings that tell some of the history of Silent Hill. New to the series are a depiction of Silent Hill's demonic alter-dimension as a world of ice, and the removal of weapons from the game: when the monsters come out, Harry must literally run for his life. Between scenes, the game will cut to a psychiatrist's office, who asks personal questions about Harry and his past experiences. The game will then alter itself based on the player's responses, changing characters and lines of dialog to something intended to be more personally uncomfortable.
Horror
Survival
Horror
Survival
7 705
8
Silent Hill: Homecoming
Silent Hill: HomecomingSilent Hill: Homecoming is the sixth installment in the Silent Hill survival horror series. The gameplay is the same as it's previous entries, where the player searches for objects and uses weapons to defend against grotesque monsters while solving puzzles to advance further into the game. In terms of combat, the player is able to perform light and heavy attacks or mix them to perform combinations. For the first time in the series, the player may select responses when engaging in dialogue with other characters encountered in the game, which in turn may affect how the player sees the plot unfold.
Horror
Survival
Horror
Survival
8 030
2