Thunder Force III

Thunder Force III (1990)

by Technosoft, Sega, Tec Toy
Genres:Shooter
Themes:Action, Science fiction
Game modes:Single player
Story:Thunder Force III is a scrolling shooter game developed by Technosoft. It is the third chapter in the Thunder Force series. It was released in 1990 in Japan, Europe and the United States for the Sega Genesis. During the same year, it was retooled into an arcade game named Thunder Force AC. In 1991, Thunder Force AC was ported to the Super Nintendo Entertainment System under the title Thunder Spirits.Show more
user avatarAdded by @kollembole
Vote to bring this game to GOG and help preserve it.
40
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Thunder Force III?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Thunder Force III and inspire others.
Those games also need your vote!
Star Fox Zero
Star Fox ZeroFox, Falco, Peppy and Slippy save the Lylat system in this new deep space dogfighting adventure. Using the Wii U GamePad controller and the TV together creates a unique interface that allows players to experience the game with two different viewpoints within the Arwing – aim and shoot enemies in one direction while flying in another. This frees up the TV for a more cinematic flight experience. Then, pilot the Arwing with its new Walker transformation, along with the new Gyrowing and the Landmaster Tank, to traverse interplanetary terrain.
Action
Science fiction
Action
Science fiction
25
Aliens: Colonial Marines
Aliens: Colonial MarinesBuckle up, soldier! Welcome to Aliens: Colonial Marines. Created by Gearbox, the critically acclaimed and fan-favorite developers of Borderlands and Brothers In Arms, you and your friends will become the most badass military outfit in the galaxy – the US Colonial Marines. It’s up to you to not just survive, but wipe out the Xeno infestation.
Action
Horror
Science fiction
Action
Horror
Science fiction
169
2
Max Payne
Max PayneMax Payne is a man with nothing to lose in the violent, cold urban night. A fugitive undercover cop framed for murder, hunted by cops and the mob, Max is a man with his back against the wall, fighting a battle he cannot hope to win. Max Payne is a relentless story-driven game about a man on the edge, fighting to clear his name while struggling to uncover the truth about his slain family amongst a myriad of plot-twists and twisted thugs in the gritty bowels of New York during the century's worst blizzard. The groundbreaking original cinematic action-shooter, Max Payne introduced the concept of Bullet Time in videogames. Through its stylish slow-motion gunplay combined with a dark and twisted story, Max Payne redefined the action-shooter genre.
Top
Action
Thriller
Top
Action
Thriller
66 825
79
Aliens vs. Predator Collection
Aliens vs. Predator CollectionThe Aliens vs. Predator Collection comes bundled with the Bughunt Map Pack & Swarm Map Pack DLC.
Action
Horror
Science fiction
Survival
Action
Horror
Science fiction
Survival
111
Pepsi Invaders
Pepsi InvadersThis is one of the more interesting Atari collectibles. Coco-Cola commissioned a game from Atari to give to their Atlanta employees. In this case, Atari redesigned Space Invaders so that you shoot the letters "P E P S I" instead of space creatures. There were 125 copies of this game made. There is no real box for this one, just a flimsy Styrofoam shell. So it isn’t really a prototype, but it wasn’t a commercially available game either. And no, Coca-Cola does not have any copies left.
23
Prey
PreyPrey tells the story of Tommy, a Cherokee garage mechanic stuck on a reservation going nowhere. Abducted along with his people to a menacing mothership orbiting Earth, he sets out to save himself and his girlfriend and eventually his planet.
Our Pick
Top
Action
Science fiction
Our Pick
Top
Action
Science fiction
44 822
79
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
73 120
447
Call of Duty: Ghosts - Gold Edition
Call of Duty: Ghosts - Gold EditionThis compilation pack includes: - Call of Duty: Ghosts - Call of Duty: Ghosts - Onslaught (DLC) - Call of Duty: Ghosts - Wolf Skin (DLC)
Action
Warfare
Action
Warfare
23
Far Cry 4 + Far Cry Primal Double Pack
Far Cry 4 + Far Cry Primal Double PackBuilt from the legendary DNA of its award-winning predecessor, delivers the most expansive and immersive Far Cry experience ever in an entirely new and massive open world, with integrated drop-in/drop-out open world co-op play.
44
1
Espgaluda II
Espgaluda IIEspgaluda II is a manic shooter originally released by Cave in the arcades in 2005 as a sequel to Espgaluda.
Action
Action
22
1