Zoo Tycoon 2: Ultimate Collection

Zoo Tycoon 2: Ultimate Collection (2008)

by Blue Fang Games, Microsoft Game Studios
Genres:Simulator
Game modes:Single player
Story:Zoo Tycoon 2: Ultimate Collection is a compilation pack for Zoo Tycoon 2. It includes Zoo Tycoon 2 and its four expansion packs: Endangered Species, African Adventures, Marine Mania, Extinct Animals. The Ultimate Collection also includes the Dino Danger Pack downloaded content, as well as a new menu theme.
user avatarAdded by @senbonzakura
Vote to bring this game to GOG and help preserve it.
5 688
Stories about this game (9)
What’s your memory of Zoo Tycoon 2: Ultimate Collection?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
user avatar@Willow0349user avatar@Willow0349
January 19, 2025
I remember playing this game when i was a kid, it was probably the first 3d game i played, I loved building zoo's and watch the people and animals in them. It was also really fun to explore the zoo's as a character in the game. I still remember the soundtrack, it was so good. PS. The game is available for digital download on Amazon (I think it's drm free, but have not been able to test it) so please bring it to GOG.
user avatar@Grumb72user avatar@Grumb72
January 30, 2025
I have serious nostalgia for this game. This and the original are some of the first games I ever played when I was young. Haven't been able to play it for the better part of two decades but I would love to again.
I had so many hours of fun with this game ^^ It was indeed fun, managing everything. It was one of the first games that made me love the management games genre. I love it. ^^
user avatar@kruczewlosyuser avatar@kruczewlosy
February 04, 2025
Pierwszy raz miałam styczności z tą grą jak byłam dzieckiem, to było jak miałam 11 lat. Od tego czasu gra bardzo wryła mi się w pamięć i wywołuje sentyment, teraz kiedy mam prawie 30 lat na karku i ten sentyment się uaktywnił i chęć zagrania była tak silna że wyszukałam ta grę w czeluściach szafy i przy instalacji okazało się że jeden z dodatków nie działa a mając pełną (prawie) kolekcję bardzo chciałabym przypomnieć sobie ten czar tej niesamowitej gry. Pozdrowienia z Polski
user avatar@ZageTemplaruser avatar@ZageTemplar
February 01, 2025
Ah, I still have the disks and case for this game, the snafus my old man had to go to send it out and getting it. This is a peak zoo game with animals I dont see in current zoo games, yes it has dinosaurs but Jurassic world evolution is just shiny and nothing more. Plus, it isn't just dinosaurs in a proper zoo game but a number of ice age or recently extinct animals.
Esse jogo além de divertido é nostálgico pra caramba, lembro muito de jogar ele nos meus computadores mais fracos e me divertir muito e ainda tenho um carinho querido por esse jogo muito mesmo. eu quero muito esse jogo na gog para poder realizar isso
user avatar@CatsWitchuser avatar@CatsWitch
February 09, 2025
I remember spending hours and hours and even more hours on this game, both in creative mode and in challenge mode to unlock even more decoration options. I remember how much fun it was to enter zookeeper mode and explore the park and take care of the animals. Unfortunately, I never had access to the expansions, so this would be a great opportunity for GOG, both for those who want to play and for those who would play the expansions for the first time.
user avatar@szymkow171user avatar@szymkow171
February 21, 2025
One of my favourite childhood games! I love it, especially the extinct animals dlc. (I remember not going to school one time so I could build mastodon enclousure) It has cool graphic style, many great animals and challenge mode with randomized events happening to your zoo. This game is also highly moddable! There are creators making new animals, scenery objects and whole new ways of building. This game is loved by community and it would be great to bring it to GOG.
One of first 3D game, which I play, it is economy teaching (on crash mode), building teaching game, it is pitty to be forgotten on "gray zone" neither buy, neither download is not legally posible
Those games also need your vote!
Elite
EliteElite is a space trading video game, written and developed by David Braben and Ian Bell and originally published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984. Elite's open-ended game model, and revolutionary 3D graphics led to it being ported to virtually every contemporary home computer system, and earned it a place as a classic and a genre maker in gaming history. The game's title derives from one of the player's goals of raising their combat rating to the exalted heights of "Elite". Elite was one of the first home computer games to use wire-frame 3D graphics with hidden line removal. It added graphics and twitch gameplay aspects to the genre established by the 1974 game Star Trader. Another novelty was the inclusion of The Dark Wheel, a novella by Robert Holdstock which gave players insight into the moral and legal codes to which they might aspire.
Open world
Action
Science fiction
Sandbox
Business
Open world
Action
Science fiction
Sandbox
Business
3 328
6
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
72 404
430
StarLancer
StarLancerStarlancer is a space-based science fiction flight simulator computer game, created by Erin Roberts, Chris Roberts, and Warthog PLC under the auspices of Digital Anvil. It is the year 2160. Mankind has colonized the solar system and two political entities have emerged: the Alliance consisting of American, Australian, French, Spanish, Italian, Japanese, British and German forces, and The Coalition of Russian, Chinese and Middle-Eastern interests. The game begins with a surprise attack on Fort Kennedy, where a peace treaty turns into a bloodbath: all of the inner four planets are overrun, including Terra herself, and the Italian and French fleets are utterly lost. The Alliance fleet regroups at Triton, Neptune's moon, and attempts to regain lost territory. The player takes the role of a rookie pilot in the international 45th Volunteers squadron, under the command of Captain Robert Foster and Wing Commander Maria Enriquez, aboard the re-commissioned British carrier ANS Reliant. As with Wing Commander: Prophecy, the pilot's flying ability is the only meter by which success and failure is measured, though Starlancer does not feature as many branching mission paths. As in Wing Commander I the pilot may be promoted throughout the course of the campaign; unlike WCI, their rank determines which fighters and missiles they may choose to employ during each mission. The game provides a "virtual carrier" through which to navigate, including nearby crewmembers whose reaction to you depends on your current rank and standing. However, the true gem of the game lies in its textual and video news broadcasts, which keep the player informed as to the status of the rest of the war, which seems to be progressing just over the horizon. Players frequently find themselves flying alongside squadrons and pilots they have heard about on the news just recently, providing a dose of 'celebrity exposure' and also increasing the sensation that they are just one part of a much larger war effort. Starlancer's story is continued in Chris Roberts' Freelancer project, though the two belong to different subgenres (the first is purely focused on action, the latter also features trading and the player can freely move through the game's universe when they are not on a mission.)
Action
Science fiction
Action
Science fiction
8 569
27
Digimon World
Digimon WorldDigimon world is a game that allows a player to raise their own Digimon and teach it to battle.
Our Pick
Top
Fantasy
Science fiction
Our Pick
Top
Fantasy
Science fiction
38 465
1109
Black & White 2
Black & White 2In the game, the player takes the role of a god called from the void (nothingness) to help those who invoked them. However, the player is not an omnipotent style god, but rather a god who rises and falls with his believers and the player must help develop their nature according to their good or evil desires. The player also has a creature, their physical representation in the world, which takes the form of an anthropomorphic ape, lion, wolf, turtle, cow, or tiger. Its physical manifestation can grow to an immense size, and adopt a good or evil persona separate of the player's. They develop their character as the player rewards or punishes their actions. In addition to the god simulation and city-building elements introduced in the original Black & White, Black & White 2 also features elements of real-time strategy gameplay, with the addition of controllable warfare and fighting units.
Top
Action
Fantasy
Comedy
Sandbox
Top
Action
Fantasy
Comedy
Sandbox
73 747
52
Pacific Strike
Pacific StrikePacific Strike is a 1994 WWII flight simulation game by Origin Systems.
Action
Historical
Warfare
Action
Historical
Warfare
43
G-Police
G-PoliceG-Police is a 1997 combat flight simulator set in a hypothetical future where corporations lead space colonies. The player is Jeff Slater, a futuristic helicopter pilot who joins the G-Police to investigate his sister's death.
Science fiction
Science fiction
2 330
7
Wings of Glory
Wings of GloryWings of Glory is one of the relatively few World War 1 flight simulators. It is played in 1st person, with 3rd person camera options and uses Origin's RealSpace Engine. In the main campaign, players start as a fresh rookie pilot, newly transfered to England. Players can have conversations with other pilots,check the kill board for the entire squadron or commence the next mission. Missions begin with a briefing explaining the objectives and then players are put in the front seat of their aircraft. They must take off, reach the appropriate waypoints, perform the objective and return home to land. All planes have a machine gun, of varying capacities , which fires in front of the plane. Some planes are also able to carry bombs. There is no radar or other detection method on the planes, so players must be alert to oncoming enemies.
Historical
Warfare
Historical
Warfare
73
Midwinter
MidwinterMidwinter is a post-apocalyptic first-person action role-playing game with strategy and survival elements for the Atari ST, Amiga and PC. It was designed by Mike Singleton and was released in 1989 by Microplay Software. The game was critically acclaimed and commercially successful enough to get a sequel titled Flames of Freedom in 1991. A remake (as of April 2014) is currently in development.
Open world
Action
Fantasy
Historical
Sandbox
Open world
Action
Fantasy
Historical
Sandbox
62
1
Tribes 2
Tribes 2Tribes 2 is a science fiction first-person shooter developed by Dynamix and published by Sierra Entertainment, which is based in the Earthsiege universe. As the name states, Tribes 2 is the sequel of Starsiege: Tribes.
Action
Science fiction
Action
Science fiction
2 008