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Can we expect BG3 to arrive in early access on GOG like Larian's previous game, D:OS2?
My question: canwe expect someone explaining whatBG3 will have to do the the rest of the series?
Becausejust playing in Faerun-or-what doesn't make it Baldur's Gate.
low rated
Don't support BG3. It's nothing like the originals.
Yet still closer to the originals and the EEs, in my opinion.
I believe it will. If they did it with DOS2 there's no reason for them not to with BG3.
I've previously said that I won't buy the game until it's finished, but if it comes out in Early Access here, I'll consider buying it. Despite my criticism about the look of the game (that it resembles D:OS2 too much), I still believe it'll be great.
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Sarafan: Despite my criticism about the look of the game (that it resembles D:OS2 too much), I still believe it'll be great.
I also believe it'll be great, but I too wish that this new BG3 game resembled, I don't know, perhaps BG1 and 2? Call me nuts.

I dig Larian, and I'm enjoying Divine Divinity and plan to play through the entire Divinity series. My impression of the company is totally positive, and I think their main guy Swen Vincke is really talented and cool as hell.

But Larian calling their new game BG3 seems like it puts a nail in the coffin with ever getting a true BG3. -sad face-
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CFM: I also believe it'll be great, but I too wish that this new BG3 game resembled, I don't know, perhaps BG1 and 2? Call me nuts.
It would be quite hard to do a game with the same atmosphere as BG1 and BG2. Especially considering the fact that these two games were in 2D and BG3 will be a game with 3D world. But I still think that Larian should've pursued a unique style for BG3.
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CFM: I dig Larian, and I'm enjoying Divine Divinity and plan to play through the entire Divinity series. My impression of the company is totally positive, and I think their main guy Swen Vincke is really talented and cool as hell.
I also like Swen Vincke. He's a truly passionate developer. When you look at Larian past games, you can be sure that most of the team has a lot of passion for making games. That's my biggest hope when it comes for BG3.
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CFM: But Larian calling their new game BG3 seems like it puts a nail in the coffin with ever getting a true BG3. -sad face-
Unfortunately yes. We won't get another BG3 in the future.
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Crevurre: Don't support BG3. It's nothing like the originals.
Neither the very first attempt (conceived as trilogy) or any of the others following would have had anything to do with TOS or BG II. The story and setting would have been original in either case. So, Larian is closest to succeed in the attempt to finally release a spiritual successor of, or rather original addition to, the BG universe, going to be worth to give it a fair chance once it's released.

For many it will never be a BG game, it will be a let down to anyone expecting more of a BG 1/II-like experience. So it may have been better to release it under a different name and introducing it as a game set in the vast D&D universe. In the end it must be able to stand on its own no matter it's called BG III or Sebatia. ;-)
Post edited April 01, 2020 by Mori_Yuki
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Crevurre: Don't support BG3. It's nothing like the originals.
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Mori_Yuki: Neither the very first attempt (conceived as trilogy) or any of the others following would have had anything to do with TOS or BG II. The story and setting would have been original in either case. So, Larian is closest to succeed in the attempt to finally release a spiritual successor of, or rather original addition to, the BG universe, going to be worth to give it a fair chance once it's released.

For many it will never be a BG game, it will be a let down to anyone expecting more of a BG 1/II-like experience. So it may have been better to release it under a different name and introducing it as a game set in the vast D&D universe. In the end it must be able to stand on its own no matter it's called BG III or Sebatia. ;-)
Yes it should be under a non-BG name.
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Mori_Yuki: For many it will never be a BG game, it will be a let down to anyone expecting more of a BG 1/II-like experience. So it may have been better to release it under a different name and introducing it as a game set in the vast D&D universe.
Exactly this ^. My whole point exactly.
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CFM: I also believe it'll be great, but I too wish that this new BG3 game resembled, I don't know, perhaps BG1 and 2? Call me nuts.
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Sarafan: It would be quite hard to do a game with the same atmosphere as BG1 and BG2. Especially considering the fact that these two games were in 2D and BG3 will be a game with 3D world. But I still think that Larian should've pursued a unique style for BG3.
Hello Sarafan. Thanks for your reply. Regarding the "hard to do a game with the same atmosphere" thought:

BG1, Planescape Torment, Icewind Dale, and BG2 are my all-time favorite games. I love how those games' engines were able to produce its particular style of atmosphere, tempo, gameplay, hand-drawn art, story-telling mechanics, look-and-feel, and so on.

The titles each have their own list of negatives. Planescape Torment, being developed creatively as story-over-combat (compared to BG), was a missed opportunity for better epic high-level combat imho. The unique story in PST really lent itself to this. Icewind Dale, being developed creatively as combat-over-story (compared to BG), was a missed opportunity for creating memorable NPCs, ala Minsc and Morte. Any game using this engine that doesn't have at least a minimal amount of joinable NPC's is a missed opportunity imho.

But even with these and other negatives, these titles were all part of a family of certain kind of game, with a certain kind of style, and a certain kind of generated atmosphere. The Sword Coast, Sigil, and The Ten Towns couldn't be more different locales. But each of their atmospheres shone through to be sure. The engines provided a certain ability to have its particular style of atmosphere, tempo, gameplay, hand-drawn art, story-telling mechanics, and look-and-feel, shine through in this certain kind of way. A very different way from a third-person/camera-over-the-shoulder/turned-based/spinning-camera -type of game.

I have no doubt that Larian and BG3 will do the Latter Way very, very well. I will buy and probably very much enjoy BG3. It is The D:OS1/2 Way, which would just keep improving with BG3.

But I love the BG1/IWD/PST/BG2 Former Way too. I just wish a new game using the title "BG3" was using "The Former Way".
Post edited April 01, 2020 by CFM
The problem with liking BG3 is how the developers and media hacks will present it. They will say how BG3 shows that BG1/2 wasn't liked or it's ok to remove those games and continue devolving others etc.
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Crevurre: The problem with liking BG3 is how the developers and media hacks will present it. They will say how BG3 shows that BG1/2 wasn't liked or it's ok to remove those games and continue devolving others etc.
I trust Larian on this front. They are not Beamdog.
Sorry for the delayed reply. I've viewed this post and planned to answer later, but forgot about it.

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CFM: BG1, Planescape Torment, Icewind Dale, and BG2 are my all-time favorite games. I love how those games' engines were able to produce its particular style of atmosphere, tempo, gameplay, hand-drawn art, story-telling mechanics, look-and-feel, and so on.
I love Infinity Engine games as well. They've started a whole new era in RPG history and are very influential even today. People compare modern RPGs to this wonderful achievement the IE games were at its times.

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CFM: The titles each have their own list of negatives. Planescape Torment, being developed creatively as story-over-combat (compared to BG), was a missed opportunity for better epic high-level combat imho. The unique story in PST really lent itself to this. Icewind Dale, being developed creatively as combat-over-story (compared to BG), was a missed opportunity for creating memorable NPCs, ala Minsc and Morte. Any game using this engine that doesn't have at least a minimal amount of joinable NPC's is a missed opportunity imho.
Most of the negatives you mentioned are features to me. IMHO there's nothing negative in focusing on story rather than combat system and vice versa. And the combat system wasn't that bad in PT. I enjoyed especially the spectacular high level spells.