Posted October 11, 2020
It seems to me this is one of the things that make fights harder. There are many fights that take place in cellars, caves, underground passages and all kind of other places that are devoid of light. This (especially coupled with other conditions, such as threat and verticality) makes fights a lot much harder. Monsters become really hard to hit. Even more so since now spells have a similar chance to hit as weapon swings. I'm courious what's your solution to this. So far the easiest thing to do is to take with you companions with darkvision or create a character with darkvision yourself. Astarion isn't really bothered by the lack of light, he fights just as well in any light conditions. It would make sense, since he is a creature of the night. However, my character is human, and he is having a huge disadvantage in this kind of fights. I remember there is a 1st level spell called Light in D&D, but for some reasons I can't find it here. Maybe Larian took it out, because it would make fights a lot easier? Or did I just miss it? Also, I didn't quite figure how to use a torch. I guess you could dip it in flames and light it, but then could you still use your main weapon in a fight? Or do you light a torch and throw it near the monsters to create light? I don't know, I didn't quite manage to find a sound tactic for those fights. So I'm curious to know, how are you managing them?
Post edited October 11, 2020 by Gandomyr