Gandomyr: I didn't have major problems with him neither. Maybe a couple of load games, but nothing too serious. But I was thinking maybe that was the encounter the OP was refering to.
Ok, I played BG3 a little more now and I can confirm this is no longer the case. Companions still have things to say outside of your camp while adventuring, but they just get an exclamation mark on top of their heads, indicating they have something to say. They no longer initiate dialogue, it is you who have to, and can do it anytime you feel comfortable about it.
ussnorway: thats not always true mate... if you try to do something they may jump in to stop you... [trying not to give plot twists away here] the only way around them blocking you is to park them back at camp
That sounds more reasonable than the BG2 approach, if I understand it correctly.
In other words, it sounds like your companions only talk when either:
* You initiate dialogue after the exclamation point appears.
* You try to do something the character doesn't like.
In other words, the dialogue only starts in response to the player's action. That sounds a lot better than how BG2 handles it.
ussnorway: the point is this system is a total pain to use and clearly wasn't play tested because its very hard to move items into the trade slots
Let me remind you that the version you're playing is not a final, fully polished, build of the game. Hence, there will be aspects of the game that haven't been playtested well, and if enough people comment to Larian on how poor the system is currently, hopefully Larian will tweak it before the game's full release.
(Also, for anyone reading this in the future, it's possible that the system may have been changed significantly since this post.)