Cyker: It's funny - 5e is a really nice streamlined ruleset, whereas 2e is, frankly, a confusing mess (I know a lot of 2e players think of it fondly, but lets be honest - That whole negative AC and THAC0 is just really weird and counter-intuitive)
However, that made it translate into a CRPG really well, as all the complexity was removed and handled by the computer!
I do wonder if 5e is having the opposite problem - I find the ruleset much looser and human-friendly, which makes implementing it in code a bit trickier.
I must admit tho', from what I've seen of BG3 so far I don't know why they called it BG3.
It doesn't seem to have anything to do with the Baldur's Gate series at all - They were mainly about the whole Bhaalspawn saga, whereas this is off on its own thing thing. I don't think it even touches on anything from BG1 or 2?
They should have just called it Tales of Baldur's Gate - Invasion of the Illithid or something like that rather than Baldur's Gate 3. Heck, calling it Planescape - Invasion of the Illithid would have been more appropriate, and then we could have and excuse for more Planes-spanning hijinks, maybe even visiting the Astral and Limbo planes and seeing more Githyanki and Githzerai culture! (As someone who was really into the Planescape stuff, and who's characters all originate from an artificial planetoid in Limbo, I'm all in for any Planescape/Planes stuff! :D)
Casting spells was easier for me in previous editions (2 and especially 3). In 3rd edition there were 3 kind of saving throws governed by 3 attributes, and that was it. In 5e I'm really confused how spellcasting works. Spells now have chances to hit, which is weird. This would happen only on touch or ranged touch spells in 3/3.5. Now everything is related to an attribute, and that attribute differs based on... what? I still didn't get it yet. I'll have to read the basic rules again and, combined with what I experienced so far in-game, maybe I'll make some sense of it.
About the game having the Baldur's Gate name... well, I remember Larian was once asked in an interview how BG3 is tied with the iron crisis from BG1 and all the events that took place in BG2. They said at that time that everything is taken into account and all of that would tie in rather nicely in BG3. So maybe it isn't apparent yet, since what is available to us right now is only the first chapter. Someone from here (sorry, I don't remember who) posted a map of the game world. Baldur's Gate is there. I bet it is an important location. I think what we are doing right now is only scratching the surface of the game. BG2 was very "meaty" as someone else from this forum here put it (forgot his name too), and I bet BG3 will be the same.
alcaray: I really don't understand why anyone thinks they know what's in the game after playing through a promo/tutorial.
Though a 20+ hours chapter can be hardly called a promo/tutorial, you have a point. Like I said, I'm sure everything will fall into place in later chapters. We don't even know how many there are. BG1 had initially 7 chapters. Siege of Dragonspear added on top of the Enhanced version of those another 5, brining the total to 12. BG2 initially had 7, Throne of Bhaal added 3 more, thus making BG2 a 10 chapters game. I don't expect BG3 to have less than 7. But, who knows. That's just wishful thinking on my part.
cal1s: I said like a year ago that BG3 looks way too much like DOS and that bg3 is too bright, too clean for a forgotten realms game.
Trust me, it is not. As far as atmosphere goes, I find it a proper Baldur's Gate game. But that is just my opinion. I am entitled to mine, you are entitled to yours. If that is what you think, then it's perfectly fine. Then again, I didn't play DOS1 and 2, so I don't really know what those are about. But I know of the first Baldur's Gate game, and them I know really well.
_Pax_: Do you play the TTRPG at all?
No, and I'd like more details on that one. What it is and what is it about. You sparked my interest.