So...
that happened.
Early access confirmed in a few months (Swen said "a couple of months" but not in the proper sense of two).
I'm still digesting some of it, but I don't have much to say other than that they should have waited a bit longer to show the gameplay (and I'm not talking about the technical issues, it's freaking good for alpha gameplay). I'm fine with it having turn based combat, but most of the demonstration went into showing how to use the environment to our advantage instead of showing char abilities and teamwork.
Regarding the story, the only interesting matters that could have been mentioned or shown... weren't. Gith vs Illithid is a good setup, but that was about all that was new.
There is one
possible disappointment already showing for me. It's not combat, or the looks, or the fact that the story hits the ground running instead of it unraveling slowly before you. As of now, it appears that the most interesting char development efforts went into the "Origin stories" of pregenerated chars. If making a custom char makes you miss out on most of those efforts, and there is no proper main character (to
"allow everyone to be a/the hero" in multiplayer) and there is no personal branching story for them other than the main adventure itself, then THAT is what it will make it not worthy of the Baldur's Gate saga.
If it ends up being so, they can still make a great game out of this, but instead of naming it Baldur's Gate 3 they could have easily named it Icewind Dale 3 and change the venue. :P
Also, the lighting effects when using abilities that are in no way magical... very silly. One of the first things that need to be modded out if they get to the final game in that state.