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Yeah.. I have seen some argue its more "balanced"
So to put that into perspective, lets shift over the limitations on netrunner to melee/gun stealth play.


No silencers or throwing daggers or silent take downs till you say level 15...
If you want silent take downs you have to shoot a silencer at the ground near an something that explodes... then shoot the explosive.

If you shoot someone in the head or silent takedown any enemy, every other enemy in the entire level will in a few seconds know where you are.

Enjoy your stealth gameplay till then.

Some have been arguing about "they are connected to the network thats why hacks always get a trace even if the guy dies"
Yeah, they are connected to the network and I thin them flatlining after their mods detect massive physical trauma by a bullet or a blade will also alert everyone else in the network they are connected too.

The changes to netrunner don't make sense, from a logical perspective, and they REDUCE the gameplay choices of players playing netrunner.

This is the complete reverse for every other playstyle... which got improved with 2.0.
Cyberpunk has been improved in almost everyway and is overall far better.

The changes to netrunner were dumb, illogical in a gameworld perspective and are intended to allow only a single way to play.
At least ill you get very high level and get specific high level hacks.


Netrunner has been turned into an action class that NEEDS to enter combat for the most part...
Pre 2.0 you could play this way, or you could go the silent netrunner assassin route...

Some people will claim being able to wipe out entire bases with netrunner was OP.
However the points stand.

1.Its a single player game.
2.Using a Sandi or other non netrunner build could generally clear the same base in a fraction of the time a Netrunner could. So while it was "safer" the player already paid for it by time spent.
Tier 3 Sonic Shock disables tracebacks from that victim. They can still trace you if you use Contagion, but Contagion is so good that it might not matter.

Silent takedown do not alert enemies to your presence unless they see you perform the takedown. Sure finding the body will put them on alert, but that's not the same thing.

Stuff like knife and silenced weapon kills need to be a one-shot kill if you want to avoid combat.
Hacking sucks now... that's for sure!

having hte Ultimates does NOT help!
They all cost stupidly high amounts of ram to use and you have to complete what is essentially a pointless minigame to lower their costs to use them.

Cyberpsycosis for instance... used to be permanent and towards the end game, I could easily use it twice before running out, plus another low cost ability or two.

Now I can use it once, period... and I can only use another low cost ability if I first cast disable cyberware on the psycho target.
This makes them ineffective in combat! :-E

It also only lasts 20 seconds, which isn't enough to kill even one enemy most of the time!
1.63, they were permently berserk until no enemies remained, then they died.

All of this makes Psycho hack completely useless!
I've just been spamming Contaigion instead... which, with damage buffs, is able to kill off all normal units in with 2 commits of it.

... speaking of Contagion, the way it works now only allows it to affect an enemy once.
This is really annoyining, compared to the old way where it would bounce back and forth, getting more and more powerful with each enemy it hit!
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mna99: Tier 3 Sonic Shock disables tracebacks from that victim. They can still trace you if you use Contagion, but Contagion is so good that it might not matter.

Silent takedown do not alert enemies to your presence unless they see you perform the takedown. Sure finding the body will put them on alert, but that's not the same thing.

Stuff like knife and silenced weapon kills need to be a one-shot kill if you want to avoid combat.
There's also another one that blocks alerts, but that shouldn't be needed.
The enemies are NOT going to be constantly on call with everyone else.

that's what they'd do WHEN ALERTED.
So if I can take down an oppoent with one powerful hack, the rest should remain ignorant until they actually see the unconscious person or body.
That's how it works with silent takedowns and quiet or isolated kills, so it's unfair this way!
Post edited October 04, 2023 by ast486
Distance breaks the backtracing - so you go into camera contol mode, from as much distance as possible, kill 2 or 3 via hacks and then run away until the backtracing breaks - rinse, repeat.

It help when you get the cyberdeck that increases backtracing time by 40% unless you have hacks that kill very fast.

Also, usually, if you find the enemy who traces you killing that one will break the backtracing also...
Post edited October 04, 2023 by Thorqemada
Iconic Hacks all round not..

Sonic On all NPC then a round of Iconic Reboot Eyes

Casually walk around choking out everyone except a Heavy but 3 stack of zap and a Katana finisher.
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Thorqemada: Distance breaks the backtracing - so you go into camera contol mode, from as much distance as possible, kill 2 or 3 via hacks and then run away until the backtracing breaks - rinse, repeat.

It help when you get the cyberdeck that increases backtracing time by 40% unless you have hacks that kill very fast.

Also, usually, if you find the enemy who traces you killing that one will break the backtracing also...
Yeah that running away is good advice.
I found that out by accident one time.

If it's an actual enemy tracing you, they should show up as an enemy netrunner, but they don't! :-(
I have the perk that highlights them/hack them AND the one that lets you apply the same to all their nearby buddies.
....but can't use it.
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wayke: Iconic Hacks all round not..

Sonic On all NPC then a round of Iconic Reboot Eyes

Casually walk around choking out everyone except a Heavy but 3 stack of zap and a Katana finisher.
I really dislike having to use those.

In 1.63 I did have Legendary blindness on, but only because it had an automatic effect from the breach connection.
Some of the others, I also slotted purely because of their passives.

Now.... 2.0 legendaries aren't really any use asside from contagion and shock having more base damage. :-(
The rest of them just arn't fun!
Post edited October 04, 2023 by ast486
Well, the enemy tracing you showing up is either very shortrange or bugged - i have only seen it twice or thrice.
I liked the game when it originally came out.
This 2.0 update reeks of consolitis.
And it's also full of bugs.

The whole games doesn't make sense anymore.

Distance weapons are now the best there is.
The level scaling is stupid. There's no point to become stronger, since all enemies are the same power.

The managed to completely fuck up a great foundation and turn it into a piece of shit
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dluketic: I liked the game when it originally came out.
This 2.0 update reeks of consolitis.
And it's also full of bugs.

The whole games doesn't make sense anymore.

Distance weapons are now the best there is.
The level scaling is stupid. There's no point to become stronger, since all enemies are the same power.

The managed to completely fuck up a great foundation and turn it into a piece of shit
Literally what EA did with the Battlefield games after BF2.
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dluketic: The level scaling is stupid. There's no point to become stronger, since all enemies are the same power.
People keep saying this and it keeps not being true. Gaining levels makes you so much stronger relative to enemies that of course there's a point to it. V gets stronger, faster, a he and his enemies improve. You would have to be distributing your perks randomly and spreading out your stat points between all the stats not to get phenomenal power scaling.
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dluketic: The level scaling is stupid. There's no point to become stronger, since all enemies are the same power.
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mna99: People keep saying this and it keeps not being true. Gaining levels makes you so much stronger relative to enemies that of course there's a point to it. V gets stronger, faster, a he and his enemies improve. You would have to be distributing your perks randomly and spreading out your stat points between all the stats not to get phenomenal power scaling.
You do grow more powerful as you level, but only to a point.

You are NEVER an overwhelming force.
10 normal enemies can always still kill you, if they can hit you.

In a single player game, this is dumb... you SHOULD end up the most powerfull thing in the game, eventually.
Contagion was the best skill as Netrunner with the Version 1.0 - 1.x and now it's weak as hell and no critical hit chance anymore. Maybe it's a bug, but through the new Cyberware that allows critical hits on Quickhacks, it should work, but it dosen't.

Further around lvl 40, you can maybe use one or two Quickhacks and need to kill the rest of the enemies with firepower. Contagion does shit. I'm not even able to kill any Enemy on a mission with it.

This is clearly a fail and I already guessed it the moment I heard from this new all enemeies are scaling on level shit.

At least not all new changes are bad. Crafting feels useful now.
Post edited October 08, 2023 by Greystar1988
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Greystar1988: Contagion was the best skill as Netrunner with the Version 1.0 - 1.x and now it's weak as hell and no critical hit chance anymore. Maybe it's a bug, but through the new Cyberware that allows critical hits on Quickhacks, it should work, but it dosen't.

Further around lvl 40, you can maybe use one or two Quickhacks and need to kill the rest of the enemies with firepower. Contagion does shit. I'm not even able to kill any Enemy on a mission with it.

This is clearly a fail and I already guessed it the moment I head from this new all enemeies are scaling on level shit.

At least not all new changes are bad. Crafting feels useful now.
Ironic that I did not buy the expansion on launch, but decided to wait to see if it is bug free this time. Then the reviews were full of praise, but all I saw there was action packed game play, no stealth. Now I start reading everywhere that stealth has taken a significant hit.

It really seems with the new game version I'm not able to take out a building only with hacks like in a power fantasy. That was what was most appealing to me in the game, and I even did not want to play a hacker at the start. In the end I did not use guns at all.

1.63 it is for me then.

I hope they fix this one day, on that day I will also buy the expansion.
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Greystar1988: Contagion was the best skill as Netrunner with the Version 1.0 - 1.x and now it's weak as hell and no critical hit chance anymore. Maybe it's a bug, but through the new Cyberware that allows critical hits on Quickhacks, it should work, but it dosen't.

Further around lvl 40, you can maybe use one or two Quickhacks and need to kill the rest of the enemies with firepower. Contagion does shit. I'm not even able to kill any Enemy on a mission with it.

This is clearly a fail and I already guessed it the moment I heard from this new all enemeies are scaling on level shit.

At least not all new changes are bad. Crafting feels useful now.
yeah hacking is deffinitly much weaker then it used to be. :-(
I posted this elsewhere, but I'll summarize it here: you can neutralize enemies with pure netrunner skills (no smart weapons, no monowhip) quite easily.

Overclock, Sonic Shock, and Synapse Burnout. That's all you need. And a lot of hp/good health items.

With Tier 5 Synapse Burnout, Overclock lasts indefinitely as long as you keep downing opponents. Enjoy hacking the planet.