Posted January 09, 2021
Hey there,
today I don't want to post a list of all the bugs I've come across. Instead I really hope that the devs monitor these forums and maybe even consider taking suggestions by us, the community.
CP2077 - even though partly buggy and unfinished - still is a great game, with even greater potential! No other game provided me such a good time when it comes to experiencing thrilling stories in a game!
But I feel it's lacking a little more of its potential dynamic aspects. We can create an "almost blank" character (who is bound to the story, and therefor not really a blank one). There are some dynamic things already in the game, like fighting crime and stuff like that. But that becomes boring really fast! It's always the same: Neutralize all criminals and secure evidence. Yes, you can approach the situations differently, depending on the specialization of your character. But it's still lacking diversity.
But all of this provides great potential for more! I'm talking about the sandbox part. The game really has everything it needs to include these features. I'd love to see something like the following in the game:
True dynamic missions for various special abilities! Not only fighting criminals, but also steal stuff, hack devices, etc. I know there are a lot of such missions in the game, but they're all premade! However, there should be a dynamic missions system, that randomly creates missions for different skillsets! And this really shouldn't be very hard to implement! Yes, it will not impact the story and also there won't be fancy dialogues and stuff, but it would provide us a great way to play with in the endgame, when the story and all side quests are done! Just visit a fixer and apply to a random contract, which requires certain skills.
And additional to it, if the wanted/bounty system would be fixed and a little bit extended, that would make the game also a great sandbox! When there's a bounty on the player's head, cops should actually try to track you down (NOT spawn out of nowhere, since there's no teleportation in the lore as I know). And the player should NOT be able to get away with murder by running or driving a hundret meters away from the scene. I mean, really?? Come on! You can do a lot better!!!
Please, CDPR, at least consider to think about it! You've done well so far (not talking about consoles :-P ), your game has it all: A big city to explore with some great vertical-style level design. But currently the world in CP2077 feels more like a backdrop, a scenery that lacks interactive content. Use this potential and give us a game, that can be enjoyed for many more hours, during and after the story missions!
Oh, and if you're on it anyways, give us some more stuff to interact with, like playing cards or darts/pool in the bars! Some minigames, etc. Just look at Grand Theft Auto (I know, people don't like the comparison) and take some of its ideas. It would perfectly fit in! Aaaaaand add a little more "life" to the ripper docs! I mean, a simple menu?? Why not adding some more animations, like the first visit at Vic? Anyways, you get it I think.
That's it so far. Thx for reading, take care : )
today I don't want to post a list of all the bugs I've come across. Instead I really hope that the devs monitor these forums and maybe even consider taking suggestions by us, the community.
CP2077 - even though partly buggy and unfinished - still is a great game, with even greater potential! No other game provided me such a good time when it comes to experiencing thrilling stories in a game!
But I feel it's lacking a little more of its potential dynamic aspects. We can create an "almost blank" character (who is bound to the story, and therefor not really a blank one). There are some dynamic things already in the game, like fighting crime and stuff like that. But that becomes boring really fast! It's always the same: Neutralize all criminals and secure evidence. Yes, you can approach the situations differently, depending on the specialization of your character. But it's still lacking diversity.
But all of this provides great potential for more! I'm talking about the sandbox part. The game really has everything it needs to include these features. I'd love to see something like the following in the game:
True dynamic missions for various special abilities! Not only fighting criminals, but also steal stuff, hack devices, etc. I know there are a lot of such missions in the game, but they're all premade! However, there should be a dynamic missions system, that randomly creates missions for different skillsets! And this really shouldn't be very hard to implement! Yes, it will not impact the story and also there won't be fancy dialogues and stuff, but it would provide us a great way to play with in the endgame, when the story and all side quests are done! Just visit a fixer and apply to a random contract, which requires certain skills.
And additional to it, if the wanted/bounty system would be fixed and a little bit extended, that would make the game also a great sandbox! When there's a bounty on the player's head, cops should actually try to track you down (NOT spawn out of nowhere, since there's no teleportation in the lore as I know). And the player should NOT be able to get away with murder by running or driving a hundret meters away from the scene. I mean, really?? Come on! You can do a lot better!!!
Please, CDPR, at least consider to think about it! You've done well so far (not talking about consoles :-P ), your game has it all: A big city to explore with some great vertical-style level design. But currently the world in CP2077 feels more like a backdrop, a scenery that lacks interactive content. Use this potential and give us a game, that can be enjoyed for many more hours, during and after the story missions!
Oh, and if you're on it anyways, give us some more stuff to interact with, like playing cards or darts/pool in the bars! Some minigames, etc. Just look at Grand Theft Auto (I know, people don't like the comparison) and take some of its ideas. It would perfectly fit in! Aaaaaand add a little more "life" to the ripper docs! I mean, a simple menu?? Why not adding some more animations, like the first visit at Vic? Anyways, you get it I think.
That's it so far. Thx for reading, take care : )
Post edited January 09, 2021 by dtrail