Posted June 02, 2020
Although originally playing military games and the odd Western and / or mob game, I've started straying into fantasy games...
... to...
... limited success.
I've found that my rate of "failure" is about 3:1. With that said -- and having found more interesting games through thread recommendations than simple trial & error -- I would very much appreciate any recommendations forum members might have!
Let me list some games that I have enjoyed and some that I haven't so you'll get a better idea of my tastes:
My favorite game of all times is...
Dragon's Dogma Dark Arisen. It has an authentic "real world" aesthetic (unlike games like World of Warcraft), high difficulty, great combat system(s), brilliant companion system and team / resource management, and magic looks amazing
My favorite game from last year...
Greedfall. Again, a great, "authentic" world, beautiful maps, strong combat systems and companions, and upgrade / resource management. Yes, it follows many of my same interests from Dragon's Dogma.
My favorite game from the year prior...
God of War. Great story, combat system, and absolutely beautiful world. Slight companion system and "RPG elements." Game proved to me that map design is more important than open worlds.
A game series (2) I ended up loving...
Blackguards. While turn-based and extremely difficult, loved the Dark Eye world / story (reminded me of The Black Company novels). This series started my mild-obsession with turn-based games... something I had actively hated prior.
Also...
The Drakensang games. Even though they are fanciful, I loved the look and feel of the world, the companions, and what I felt was perfect difficulty. Yes, the combat wasn't the most weighted, but I loved the experience anyway.
A fantasy game I feel neutral about...
Divinity Original Sin. Although I like this game technically, I'm somewhat cold to isometric view games... but my main issue with this game is that I have a difficult time connecting to overly-fanciful worlds or stories with broad, humor-filled tones. I want to be wrapped up in a serious world with jeopardy... not play a Terry Pratchett novel (although I love to read Pratchett).
A fantasy game I disliked...
Dragon Age Inquisition. Having played the entire game and all dlc... it all was a boring slog with what felt like uninspired, weightless MMO combat in a beautiful but bloated world alongside a self-important story. I liked a few of the characters but never felt connected to anything.
Other issues that might help...
I tend to dislike isometric RPGs (favor 3D)... but not a deal-breaker
I also tend to prefer 3rd person games. First person perspective disorients me for some reason... and I often give up on them after a short time.
I enjoy high difficulty but have fallen out of love with "Soulsborne" games. If one-hit kills are at the game's core philosophy, I'll probably refrain from playing it ATM.
-- related --
I tend to like games best where analysis of a situation and planning are more a part of the gameplay philosophy than constant "save spamming." If the design philosophy incorporates consistent failure / replaying scenarios, I lose interest.
I tend to enjoy games that are voiced more that not... but also not a deal breaker.
Many thanks for any ideas! Appreciate it.
... to...
... limited success.
I've found that my rate of "failure" is about 3:1. With that said -- and having found more interesting games through thread recommendations than simple trial & error -- I would very much appreciate any recommendations forum members might have!
Let me list some games that I have enjoyed and some that I haven't so you'll get a better idea of my tastes:
My favorite game of all times is...
Dragon's Dogma Dark Arisen. It has an authentic "real world" aesthetic (unlike games like World of Warcraft), high difficulty, great combat system(s), brilliant companion system and team / resource management, and magic looks amazing
My favorite game from last year...
Greedfall. Again, a great, "authentic" world, beautiful maps, strong combat systems and companions, and upgrade / resource management. Yes, it follows many of my same interests from Dragon's Dogma.
My favorite game from the year prior...
God of War. Great story, combat system, and absolutely beautiful world. Slight companion system and "RPG elements." Game proved to me that map design is more important than open worlds.
A game series (2) I ended up loving...
Blackguards. While turn-based and extremely difficult, loved the Dark Eye world / story (reminded me of The Black Company novels). This series started my mild-obsession with turn-based games... something I had actively hated prior.
Also...
The Drakensang games. Even though they are fanciful, I loved the look and feel of the world, the companions, and what I felt was perfect difficulty. Yes, the combat wasn't the most weighted, but I loved the experience anyway.
A fantasy game I feel neutral about...
Divinity Original Sin. Although I like this game technically, I'm somewhat cold to isometric view games... but my main issue with this game is that I have a difficult time connecting to overly-fanciful worlds or stories with broad, humor-filled tones. I want to be wrapped up in a serious world with jeopardy... not play a Terry Pratchett novel (although I love to read Pratchett).
A fantasy game I disliked...
Dragon Age Inquisition. Having played the entire game and all dlc... it all was a boring slog with what felt like uninspired, weightless MMO combat in a beautiful but bloated world alongside a self-important story. I liked a few of the characters but never felt connected to anything.
Other issues that might help...
I tend to dislike isometric RPGs (favor 3D)... but not a deal-breaker
I also tend to prefer 3rd person games. First person perspective disorients me for some reason... and I often give up on them after a short time.
I enjoy high difficulty but have fallen out of love with "Soulsborne" games. If one-hit kills are at the game's core philosophy, I'll probably refrain from playing it ATM.
-- related --
I tend to like games best where analysis of a situation and planning are more a part of the gameplay philosophy than constant "save spamming." If the design philosophy incorporates consistent failure / replaying scenarios, I lose interest.
I tend to enjoy games that are voiced more that not... but also not a deal breaker.
Many thanks for any ideas! Appreciate it.