M3ND4C17Y: $60 to the average gamer in India, Russia, Brazil, South Africa etc. is much, much more money than $60 to the average American gamer.
rayden54: The average American is on
welfare. Currency conversion is only a tiny part of the story.
I'm not sure why that is relevant though? I can assure you that South Africa has more poverty than the USA. Most of the world cannot afford $60 for video games, especially considering the cost of a gaming PC to play them on.
To re-emphasise, I don't think it's fair to impose USD prices on the whole world. It achieves one thing only - prices out those countries so that sales will be absolutely minimal. It makes no sense for the gamers there and for GOG. No one wins.
You wouldn't buy new games on GOG if they cost $120, whilst being $60 on Steam. You'd literally never made a single new game purchase here, and that is exactly the situation for countries like South Africa, Brazil, India etc. All I'm asking is for pricing that allows us to support GOG.
RottenRotz: Me want for Croatia too,can we get?!?
Dude there must be a lot of countries that deserve lower pricing on GOG. Many currencies are terrible against the USD.
M3ND4C17Y: I think publishers will always charge the maximum that they think they can get away with. Americans and many other strong economies around the world have accepted $60 for years now, so they keep it.
GR00T: Of course. Because they've never had to change it. But it's really only been fairly recently that digital has become pretty much mainstream and their thinking hasn't caught up to that yet (or they've not been forced to).
But consumers are certainly twigging to the fact that with digital distribution there's abolutely no reproduction or material costs and it's now pretty much a global market. So, many people are left wondering why they're 'subsidizing' other countries by paying several times the cost for the same product.
Or, it's the opposite (as in your case) where many people are wondering why they're paying a big chunk of a month's salary for a game that has a much lower cost (relative to income) in another country.
I'd love for lower digital prices, but I'm not optimistic that we'll get them for a very long time. First there's the problem of physical PC game sales, as publishers force digital prices to not rek the physical sales. When that eventually goes away there will still be the problem of physical console game sales, and publishers will want parity across platforms for that too.