Posted September 09, 2017
The-Business: According to slide 18, revenue of sales from non-CDPR games on GOG has been stagnant for 2.5 years.
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Trilarion: I wonder what happened to the market share of GOG on PC games (excluding MMO)? Maybe the whole segment stalled for that time or maybe not? Unfortunately I do not have numbers for that. Most people say that mobile gaming is growing much faster than PC or console. ...
Example: If you own one restaurant and open one more the next year your business is twice the size as the previous year in locations. Huge percentage growth (100 percent). If McDonald's adds 1,000 restaurants in the next year it's growth will be 1/50 in new locations (2 percent growth). Which grew more? On percentage growth of revenue and locations the small business. In terms total new locations and total revenue and profit growth - McDonald's did.
Growth can be calculated on so many different things across business models. Revenue, profit, locations, users, interactions, percentage growth in each of those categories that when "fastest-growing" gets thrown out there I just throw it out as the garbage statement it is.
As for GOG growth being stagnant for 2.5 years on non-CDPR games, I think that has more to do with the total number of games in GoG's library. I have 200-something. A lot of people have around this number or more on the forums and from whom I have talked to among friends. Without CDPR releasing the data it is impossible to know for sure how many games the average GOG account has, but I think it is around my number or a little higher. I know some on here have more than 1,500.
GOGs library now is 2,700 games, and at this point, almost all the current users have the Good Old Games they want. They are cheap and have gone on sale to such low price points, and so often, that it is unlikely many users have many - if any - left to buy.
So GOG went to adding new games, but they don't add very many that often. They can't get the games that have DRM, and their content curation has blocked some highly regarded games (looking at you Mushihimesama) so this has limited the number of games for purchase and has limited the number of purchases longtime users cane make.
Almost all of GOGs growth would have to be new users picking up the good old game for the first time and some of the newer ones that have released in the past three/four years.
The only way for GOG to have real growth is to add more games and broaden the selection of games they add. They will get the next Larian Studios game (Divinity series), but if you don't like the isometric CRPG category and didn't like their previous games you won't get the next one. Nor will you get the next Harebrained Schemes games (Shadowrun series) or InXile game (Wasteland series) or Obisidian game (Pillars of Eternity). They are all highly regarded games and studios and they all sold well, but they are not for everybody.
They really need to add more shmups, visual novels, sim games and action games.
Post edited September 09, 2017 by MajicMan