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So something I've noticed with my current Civ V game is, my workers are leaving certain tiles undeveloped, despite me having them all on automation. Like there's some forests and grasslands that don't have lumber mills or farms on them and the workers are standing around not touching them. I can manually get them to develop them, but I'm just wondering why this is.
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Crosmando: So something I've noticed with my current Civ V game is, my workers are leaving certain tiles undeveloped, despite me having them all on automation. Like there's some forests and grasslands that don't have lumber mills or farms on them and the workers are standing around not touching them. I can manually get them to develop them, but I'm just wondering why this is.
I've actually noticed this as well, but they're not ignoring them so much as prioritizing other resources over certain others. I'm not sure if it's a core change in their AI function, or just something that's been there all along and I hadn't noticed it prior.

Maybe it just means you need to build more workers.
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Crosmando: So something I've noticed with my current Civ V game is, my workers are leaving certain tiles undeveloped, despite me having them all on automation. Like there's some forests and grasslands that don't have lumber mills or farms on them and the workers are standing around not touching them. I can manually get them to develop them, but I'm just wondering why this is.
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LiquidOxygen80: I've actually noticed this as well, but they're not ignoring them so much as prioritizing other resources over certain others. I'm not sure if it's a core change in their AI function, or just something that's been there all along and I hadn't noticed it prior.

Maybe it just means you need to build more workers.
Ahh, yeah that sounds right. Maybe they're letting you decide between lumber camps/farms or trading posts because on those tiles both are equal?
They could feel threatened by barbarians and stop what they were doing and go to the next work.
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v1989: They could feel threatened by barbarians and stop what they were doing and go to the next work.
Sound like a story of my life.
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LiquidOxygen80: I've actually noticed this as well, but they're not ignoring them so much as prioritizing other resources over certain others. I'm not sure if it's a core change in their AI function, or just something that's been there all along and I hadn't noticed it prior.

Maybe it just means you need to build more workers.
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Crosmando: Ahh, yeah that sounds right. Maybe they're letting you decide between lumber camps/farms or trading posts because on those tiles both are equal?
The case I noticed was that they left multiple stone quarry pits sitting in a city that I built specifically to be a manufacturing hub, meanwhile, they prioritized luxuries and roads before they finally got around to plunking my quarries down.