dodge, parry, and strike with perfect timing to avoid a pitiful fate
mqstout: A sad giant red flag. I'm so sick of that in games. Especially since they super focus on the "perfect timing" part. They are usually crafted so that "perfect timing" is the only thing that matters in the game, no matter what skills, built, or techniques you try to do -- basically invalidating 3/4 of their efforts designing the game. Parries should be one possible technique available in the suite of tools, not something that's deeply required in every encounter constantly.
It's also a skill a lot of people will never be able to hone because it's a physical reflex/talent that's hard to impossible to train... So it's a huge filter for the game. Let people who have it gloriously swing into it. But don't make it the everything and anything to the title.
ASIDE from that, everything else about this has me pumped and excited! Could be great if they don't botch it like so many titles have.
I hate it too, but I just downed a boss with it after fighting him about sixty times last night. It feels cheap that you have to do this all the time now in these games. This is one of the big ones so I'm looking forward to it and glad to see it here. But yeah, it's parry/parry all the way again. Seems that's all these devs know how to do.
MasterofFiction: Man, they really had my attention until "MASTER SOULSLIKE COMBAT".
Breja: Same. I thought it looks kind of like a dark mirror of Trine (ok, not nearly quite as good looking, but in the same ballpark) which immediately got my attention. But apparently it's someone else's attention they actually want.
Yeah, the whole of the community. I'm in a big social media group for MV and though your comments are echoed by some of us, most people in this community love the Soulslike approach to these games. There's no drowning them out. This is the trend and it all started with Hollow Knight.