Posted August 15, 2019
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DavidOrion93
Dean of Gaming
Registered: Jun 2014
From United States
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sanscript
Ltd. DeepSeeker
Registered: Jul 2011
From Norway
Posted August 16, 2019
Post edited August 16, 2019 by sanscript
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tomimt
Optimum rat
Registered: May 2010
From Finland
Posted August 16, 2019
An alpha version of engine mod for an old game that was buggy to being with is buggy? Well, colour me shocked.
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paladin181
Cheese
Registered: Nov 2012
From United States
Posted August 16, 2019
Not much different than public BETA. Alpha build should never see release, and BETA builds only rarely. The term they are really looking for is RC (Release Candidate) which, as you know is the end of the BETA cycle after extensive testing. Now AAA games release their early to mid BETAs at launch.
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tomimt
Optimum rat
Registered: May 2010
From Finland
Posted August 16, 2019
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LForward1
New User
Registered: Jul 2019
From Austria
Posted August 16, 2019
low rated
lol
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dudalb
New User
Registered: Sep 2009
From United States
Posted August 16, 2019
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Now if they make you pay for it,it becomes a professional game and professional standards apply.
AN example of a fan project gone professional is "Black Mesa" which started as a fan remake mod of "Half Lfie" but got picked up , and I suspect, partially supported b y Valve, and it costs 20 bucks.I would be lot less tolerant of bugs in "BLack Mesa" then I would for "Daggerfall:Unity"
But one big question:Is that damn rat at the beginning as hard to kill as in the original?
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paladin181
Cheese
Registered: Nov 2012
From United States
Posted August 16, 2019
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Now if they make you pay for it,it becomes a professional game and professional standards apply.
AN example of a fan project gone professional is "Black Mesa" which started as a fan remake mod of "Half Lfie" but got picked up , and I suspect, partially supported b y Valve, and it costs 20 bucks.I would be lot less tolerant of bugs in "BLack Mesa" then I would for "Daggerfall:Unity"
But one big question:Is that damn rat at the beginning as hard to kill as in the original?
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petchema
Penguin trainer
Registered: May 2011
From France
Posted August 17, 2019
Man, so many rants here...
The engine is in good shape, bug fixing didn't wait for alpha stage to begin, it was done all along. Alpha just means it reached feature parity with the original. By the way the engine is a remake so it doesn't have to inherit classic bugs, it fixes numerous issues already.
They're still bugs though, and the most obvious and annoying ones come from classic quests, they're being worked on. To give a recent example, "monsters clearing" quests: https://forums.dfworkshop.net/viewtopic.php?f=25&t=2445. But the engine had to be close to complete first.
Current alpha is publicly available because it's an open source project, so everything is public. Comparing that to commercial games practices makes little sense.
Plain Daggerfall Unity tries to stay faithful to the original, "only" adding modern systems compatibility, bug fixes, quality of life incremental improvements and moddability. Expect old school hard gameplay.
Anything else, newer interfaces, casualization, belongs to mods domain.
The engine is in good shape, bug fixing didn't wait for alpha stage to begin, it was done all along. Alpha just means it reached feature parity with the original. By the way the engine is a remake so it doesn't have to inherit classic bugs, it fixes numerous issues already.
They're still bugs though, and the most obvious and annoying ones come from classic quests, they're being worked on. To give a recent example, "monsters clearing" quests: https://forums.dfworkshop.net/viewtopic.php?f=25&t=2445. But the engine had to be close to complete first.
Current alpha is publicly available because it's an open source project, so everything is public. Comparing that to commercial games practices makes little sense.
Plain Daggerfall Unity tries to stay faithful to the original, "only" adding modern systems compatibility, bug fixes, quality of life incremental improvements and moddability. Expect old school hard gameplay.
Anything else, newer interfaces, casualization, belongs to mods domain.
Post edited August 17, 2019 by petchema
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DivisionByZero.620
New User
Registered: Jun 2013
From United States