Posted June 17, 2019
I played D&D growing up, and there casters basically had "charges" of magic. You could cast this spell once per day, and that one twice, and that's it. After your "charges" were used up, you couldn't do any more magic until the next day.
Video games initially copied that system before eventually moving on to a mana system. Mana allows for more flexibility, letting you choose the spell you want on the fly instead of having to choose at the start of each day. It also makes it easier to regain your magic power, either with mana regen or mana potions. It also allows for more types of loot, with items that increase/ reduce/ alter your mana amount and/or regen rate. The red health bar and blue mana bar are ubiquitous in countless games.
More recently there's been the cooldown method, where after casting a spell you can't cast it again for a short while. I greatly prefer this over mana. One of the issues I have with D&D is that it allows casters to be too powerful in some battles by using ALL their magic there, but then leaves them too weak for the rest of the day. From a design perspective, I think allowing these extremes makes it harder to balance and create interesting adventures. There's also a "fairness" aspect.
As a warrior, you get infinite attacks per day with your sword. As an archer, you get infinite shots. But in most games, casters only have a few spells they can cast. What's worse, they are then expected to spend the rest of their fights using a staff or crossbow or whatever. Have you EVER heard of a game where a warrior was only allowed to attack a few times, and then told they had to spend the rest of the day using wands and scrolls, because they're "exhausted"? This is the case with casters.
With cooldown you let casters cast far more often each day (infinite) while limiting how much they can cast in any one battle. I'd like to see mana disappear completely. Games long ago eliminated stamina for warriors, I think mana for casters should also disappear.
What do you think is an "ideal" magic system?
Video games initially copied that system before eventually moving on to a mana system. Mana allows for more flexibility, letting you choose the spell you want on the fly instead of having to choose at the start of each day. It also makes it easier to regain your magic power, either with mana regen or mana potions. It also allows for more types of loot, with items that increase/ reduce/ alter your mana amount and/or regen rate. The red health bar and blue mana bar are ubiquitous in countless games.
More recently there's been the cooldown method, where after casting a spell you can't cast it again for a short while. I greatly prefer this over mana. One of the issues I have with D&D is that it allows casters to be too powerful in some battles by using ALL their magic there, but then leaves them too weak for the rest of the day. From a design perspective, I think allowing these extremes makes it harder to balance and create interesting adventures. There's also a "fairness" aspect.
As a warrior, you get infinite attacks per day with your sword. As an archer, you get infinite shots. But in most games, casters only have a few spells they can cast. What's worse, they are then expected to spend the rest of their fights using a staff or crossbow or whatever. Have you EVER heard of a game where a warrior was only allowed to attack a few times, and then told they had to spend the rest of the day using wands and scrolls, because they're "exhausted"? This is the case with casters.
With cooldown you let casters cast far more often each day (infinite) while limiting how much they can cast in any one battle. I'd like to see mana disappear completely. Games long ago eliminated stamina for warriors, I think mana for casters should also disappear.
What do you think is an "ideal" magic system?