MysterD: Yep, I also grew up in the good old days, when most games were single player; some had big SP campaigns and a small MP portion; and some of them were flat-out MP-based.
I'm 40, BTW. Been doing console games since I was a kid at arcades & on my Atari 7800; and also had a NES, Genesis, and Playsation (original).
Moved over to PC gaming back in 1995 - and no looking back, since then.
I even remember back when Q3A and UT, BF 1942, BF2 - which were skirmish-based games, as I like to put it - their skirmish modes could be played as offline games against bots, if you didn't want to go online and play w/ players. Plus, you could basically practice, before you took on players online.
Now, we have COD MP's, which likely barely last at least a year b/c they pump these games out yearly - and who knows if anyone's say playing some of the older MP's, since the new one's out and likely getting all the play. I really wish these games, if player count dies, we could just flat these offline against bots.
Man, I miss the old days.
bluethief: Yeah, I miss them too. Back then, no DLCs or microtransactions. There were expansion packs, but they packed good content overall. And the games were released in a proper state, unlike nowadays where they're out there, costing full price, only for the users to be beta testers. If you want the full complete experience, then wait almost a year.
The only thing I don't miss is the exclusivity deals. Back then a lot more games were exclusive to consoles, and since I had only a PC, I missed on a lot.
Yep, I remember the Expansion Pack days.
When we had awesome expansion like say BG2: Throne of Bhaal, NWN1: Hordes of the Underdark, NWN2: Mask of the Betrayers - you know, back when expansions felt like actually sequels here, not expansions.
I think the first time we really saw DLC's would probably be NWN1's Premium mods - which were from Kingmaker Premium mod and on; and also Oblivion's Horse Armor (ewww) & Knights of the Nine (that DLC was good!).
About games in a proper state - yeah, things were overall better and less complex back then w/ all of that stuff....but yeah, more games were released in "not-broken", "finished" or "stable" states.
Of course, even back then - some games like Daggerfall and Morrowind were still buggy, unstable, and had not-so-hot performance (i.e. low framerates). I remember even Planescape: Torment had a memory-leak bug, which of course later got fixed.
I'm glad to see more games hit both PC and console, since I ain't done consoles in forever. Glad to see more console-style games hit PC these days.
Glad to see more console-style games and Japanese games finally hit the PC on a regular basis, too - love seeing stuff like Resident Evils, Dark Souls series, Yakuza series, Shenmue series, Bayonetta 1, NieR series, WWE games, Final Fantasy series, Persona series, and all kinds of other console-style games & also some of the console classics hit PC. Glad to see some sequels of these games hitting PC also, too - and on a regular basis, too!
Though, as a consumer here, I'm not fond of exclusive-platform (i.e. some games like God of War Reboot exclusive to PlayStation platforms) or exclusive-store stuff (i.e. stuff exclusive to Epic for say 6-to-12 months). But, hey - if they gonna release Complete Editions w/ All DLC later after they're done w/ the exclusive non-sense...well, I'm alright w/ that.
Often...trying to chase DLC's, Expansions, and whatnot - just can be tough, as that stuff can be at a Premium; often b/c they sell the Base-Game cheap purposely, hoping you'll spring for Expensive Expansion Pass/DLC Packs/etc etc.
Though, I definitely get, on another hand, why 2K and Gearbox would accept the $146m from the developer/publisher side from Epic, to let Borderlands 3 be exclusive for 6 months over there at Epic. Man, that probably paid for a good deal of development & marketing - heck, maybe even all of that - right there.