It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Hi,

- Improve the cloud sync's. Seriously, 200MB? Just bullshit in comparison to alot of the present games today has saves that goes past 200MB easily.
- There was a Screenshot ability at some point, but it has been quite rendered innert. It could use some major improvements.
high rated
I have a third or fourth suggestion depending on your idealistic/realistic slant.

Idealistic: Offset the cost of Galaxy by introducing a cost to subscribe to it; effectively subsidizing the cost of development.


Realistic: Galaxy is rubbish and should be binned.
Not meaning this to come off antagonistically, but what was so wrong with the screenshot ability of "print screen"?
There's actually only one pointer... GoG should ditch Galaxy and C&D its development!
Post edited 2 days ago by 00063
avatar
rjbuffchix: Not meaning this to come off antagonistically, but what was so wrong with the screenshot ability of "print screen"?
Print Screen doesn't work on most games.
avatar
x5129119: - Improve the cloud sync's. Seriously, 200MB? Just bullshit in comparison to alot of the present games today has saves that goes past 200MB easily.
- There was a Screenshot ability at some point, but it has been quite rendered innert. It could use some major improvements.
It's funny because in the end, both were features that GOG disable at some point.
The screenshot might be some sort of issue as I'm not seing how it could cost any GOG any money other than fixing the issue. Well, unless it saves on the "cloud" instead of locally.
Post edited 2 days ago by Dark_art_
I see people say this all the time, but what are some actual reasons for this ?

I've been using Galaxy every since I started using GoG and the only problem I've ever had with it is the cloud sync capacity as OP mentioned.
avatar
PaloPLAYER: I see people say this all the time, but what are some actual reasons for this?
1. Offline installers post Galaxy make a "support installers" bloat file, installers prior to galaxy made no such file!
2. Galaxys Galaxy.dll file in offline installers. In King of Seas Galaxy.dll has to be deleted if you want the game to save. So galaxy is known to break games.

Why are galaxy files even in the offline installers to begin with?

3. Some say that occasionally Galaxy (fake) game achievements cause CTDs and prevent progress rendering games DRMed behind GoG Galaxy.
4. This list exists for a reason, mostly connected with the existence of GoG Galaxy!
5. This type of warnings:

The GOG GALAXY client and Paradox Account registration is required in order to access individual player profiles and additional skins for the game.

6. Treating offline installer users as second class! Rollback feature is exclusive to GoG Galaxy users, despite the fact that previous game version files clearly exists.
7. GoG Galaxy is supposed to be optional, but this clearly isn't the case anymore!
8. Huge annoying blue DOWNLOAD AND INSTALL NOW button in every single game entry in the web browser library. Placed above the offline installers.
avatar
PaloPLAYER: I see people say this all the time, but what are some actual reasons for this ?

I've been using Galaxy every since I started using GoG and the only problem I've ever had with it is the cloud sync capacity as OP mentioned.
Fiscal drain, resource drain. Money and time that could be better spent elsewhere.
avatar
PaloPLAYER: I see people say this all the time, but what are some actual reasons for this?
avatar
00063: 1. Offline installers post Galaxy make a "support installers" bloat file, installers prior to galaxy made no such file!
2. Galaxys Galaxy.dll file in offline installers. In King of Seas Galaxy.dll has to be deleted if you want the game to save. So galaxy is known to break games.

Why are galaxy files even in the offline installers to begin with?

3. Some say that occasionally Galaxy (fake) game achievements cause CTDs and prevent progress rendering games DRMed behind GoG Galaxy.
4. This list exists for a reason, mostly connected with the existence of GoG Galaxy!
5. This type of warnings:

The GOG GALAXY client and Paradox Account registration is required in order to access individual player profiles and additional skins for the game.

6. Treating offline installer users as second class! Rollback feature is exclusive to GoG Galaxy users, despite the fact that previous game version files clearly exists.
7. GoG Galaxy is supposed to be optional, but this clearly isn't the case anymore!
8. Huge annoying blue DOWNLOAD AND INSTALL NOW button in every single game entry in the web browser library. Placed above the offline installers.
9. A growing number of games played from the offline installer have a 15-second delay before opening (on every game launch), during which they are waiting for the non-existent galaxy to respond. This can be fixed (reduced to a 1-second delay) by editing (or creating and editing) a galaxy configuration file in the game's directory, but few people know about that, and just suffer the delay.
Post edited Yesterday by mrkgnao
avatar
mrkgnao: 9. A growing number of games played from the offline installer have a 15-second delay before opening (on every game launch), during which they are waiting for the non-existent galaxy to respond. This can be fixed (reduced to a 1-second delay) by editing (or creating and editing) a galaxy configuration file in the game's directory, but few people know about that, and just suffer the delay.
Even then the fix only works on games that include the newer version of GOG's ghost wrapper (released after this post in Dec 2023). Many games released during the 2018-2023 time period (GOG have using the wrapper since Bioshocks) remain unfixed.

As I tested in 2024, even many games that have since been updated, the newer versions that should be fixed instead remains bugged.
avatar
mrkgnao: 9. A growing number of games played from the offline installer have a 15-second delay before opening (on every game launch), during which they are waiting for the non-existent galaxy to respond. This can be fixed (reduced to a 1-second delay) by editing (or creating and editing) a galaxy configuration file in the game's directory, but few people know about that, and just suffer the delay.
avatar
AB2012: Even then the fix only works on games that include the newer version of GOG's ghost wrapper (released after this post in Dec 2023). Many games released during the 2018-2023 time period (GOG have using the wrapper since Bioshocks) remain unfixed.

As I tested in 2024, even many games that have since been updated, the newer versions that should be fixed instead remains bugged.
Thanks. Didn't know that.
avatar
rjbuffchix: Not meaning this to come off antagonistically, but what was so wrong with the screenshot ability of "print screen"?
avatar
Dark_art_: Print Screen doesn't work on most games.
I wasn't aware of that. Well, Gamebar then.
avatar
PaloPLAYER: I see people say this all the time, but what are some actual reasons for this ?
Corporations like to shift to walled garden models; Galaxy provides the framework for that to be possible. While currently GOG has not gone (fully*) in that direction, the temptation is far, far too great. It's not worth playing a game of chicken here. We have already seen more and more content locked behind Galaxy over the years, not less. Do you think GOG (or for that matter Io Interactive) would have ever even tried to release Hitman Game of the Year in the unacceptable state they did, were it not for years of conditioning this audience to just accept Galaxy? Clearly, the thought process had to be something along the lines of "enough users will be okay with this". No users should be okay with it. Can you imagine a release like Hitman Game of the Year even being attempted in the pre-Galaxy era of GOG? I can't, but I sure would like to go back to those times of no tolerance for DRM, online requirements, et al.

The risk if the biggest DRM-free store goes in a direction further away from DRM-free far outweighs the benefits of having cloud saves or achievements. Consider that, while other DRM-free stores do exist, none get the releases on the scale that GOG does, both in quantity and (especially) quality. If GOG becomes another "Humble Bundle," there is a very real possibility we will never see DRM-free releases like Dino Crisis, Middle Earth: Shadow of Mordor, or Skyrim ever again. It is already very difficult to get such releases here, and GOG deserves credit that they have been able to do so. That said, I have long argued that Galaxy in the way it is used on this store (with various content, modes, etc locked behind it) weakens GOG's leverage in negotiation. How can GOG tell a publisher "no DRM" when the publisher can reply "why not? You even have content in flagship CDPR games locked behind MyRewards".


*I say GOG has not gone "fully" in that direction to indicate they have already, in my opinion, gone too far in terms of locking content, modes, etc behind a "Galaxy wall" in which there is no other option but to use this "optional" client.