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groze: Everything and their mom is overrated by now. Then again, if you didn't like something to begin with, you'll eventually find it to be overrated and that it oversaturates the market as soon as it enjoys some sort of popularity. The truth is that things we like can be oversaturating as well.

Take me, for instance: I'm a Literature major with a master's in Editing/Publishing and I love the works of H.P. Lovecraft (just for their literary brilliance, I don't think of them as some 'macabre book to be followed if you want to worship the devil[s]), but I honestly feel that more and more devs try to pin the "lovecraftian" tag to their games and the truth is that the masses eat that up without questioning. In all honesty, I think lovecraftian stuff is becoming the new zombie stuff, everyone wants to make the "lovecraftian" games everybody buys and plays. I still love Lovecraft and I think some of those games are great, but definitely not all of them. The same with these kinds of horror games in which you can't fight back. Sure, we associate them with PewDiePie and we loathe PewDiePie, but the fact is that Amnesia is a good game, the Penumbra series is made of three good games (even though lots of people didn't like the third all that much, if at all), SOMA -- from what I've seen so far -- seems to be a good game as well, Outlast delivers what it sets out to do -- it is a good game, and the list goes on. Granted, there are awful games in this genre, and many won't find even the good ones all that scary (I didn't find Amnesia to be scary at all but, then again, I didn't find Resident Evil scary, too, and Silent Hill is disturbing but it failed to scare me as well), but there were always bad games in every genre, the only difference is that now pretty much every person can be a game developer and we have to browse through many more mediocre titles to find a really good one.

To the OP: I've come across some of your posts and threads every once in a while, and I must say I tend to disagree with you in pretty much everything you say. You seem to have this unfounded bias and annoyance towards anything indie, and I have to be honest with you and tell you that, for quite some time, now, I've been enjoying indie developed games so much more than AAA or even AA titles. Like I said, many indie games are bad, that's absolutely right, but more often than you might think, an indie game so creative and innovative and fresh comes along -- lots of times even in the form of a love letter to the games of old -- and more than makes up for the really bad ones you have to sit through, whereas AAA development seems to be completely devoid of creativity, they just want to milk the formulas they know for sure work to sell their overpriced games. I'm a fan of indie games and I'm glad they exist, or else we would be stuck with the same game over and over again with the mandatory graphical overhaul, which would be boring as heck in the long run.
I find it saddening that you say you have more fun with Indie games as if there is nothing good in AAA and AA games right now.

And your telling me that AAA games are the same? Really?

And I have bought indie games I care. I own Shadowrun Returns, Wasteland 2, Pillers of Eternity, and Divinity Original Sin right?
Eh, I don't mind them. It's not usually a genre I personally go for, but there are only a few that get it right IMO. I think it's only perceived as oversaturated, because games like Outlast were all there rage for a while (which wasn't all that scary). Still would have liked a game like Silent Hills to hit the market.
I think they 'might' be scary once off. However, with games with combat involved; I think they're scarier on multiple occasions as you need to actually put effort into removing the threat, other than 'watching' the same thing over.
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micktiegs_8: I think they 'might' be scary once off. However, with games with combat involved; I think they're scarier on multiple occasions as you need to actually put effort into removing the threat, other than 'watching' the same thing over.
This is why Silent Hill 2 is one of the scariest games of all time. Even though you can fight back,you still feel powerless against the overral threat.
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micktiegs_8: I think they 'might' be scary once off. However, with games with combat involved; I think they're scarier on multiple occasions as you need to actually put effort into removing the threat, other than 'watching' the same thing over.
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l0rdtr3k: This is why Silent Hill 2 is one of the scariest games of all time. Even though you can fight back,you still feel powerless against the overral threat.
I disagree with that assement because my playthrough of the first 3 SH games all of them does not feature limited inventory like Resident Evil. You can gather nearly every single piece of item in that game without any kind of limit.

And don't get me started on the Katana in Silent Hill 3 :P
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micktiegs_8: I think they 'might' be scary once off. However, with games with combat involved; I think they're scarier on multiple occasions as you need to actually put effort into removing the threat, other than 'watching' the same thing over.
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l0rdtr3k: This is why Silent Hill 2 is one of the scariest games of all time. Even though you can fight back,you still feel powerless against the overral threat.
I never played those games, but watched my brother way back when. Let's just say, that was enough for me.
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micktiegs_8: I think they 'might' be scary once off. However, with games with combat involved; I think they're scarier on multiple occasions as you need to actually put effort into removing the threat, other than 'watching' the same thing over.
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l0rdtr3k: This is why Silent Hill 2 is one of the scariest games of all time. Even though you can fight back,you still feel powerless against the overral threat.
This is the point when five people arrive and say how un scary Silent Hill is.

Being stuck in hell its self. "Naa, wasn't very scary" :P

The walls literally bleeding. "Na, wasn't scary"

Being stuck in a nightmare hospital. "Na, not scary"

Was playing with ten people around in the middle of the day with all the lights on, might be why.
Post edited September 30, 2015 by bad_fur_day1
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bad_fur_day1: This is the point when five people arrive and say how un scary Silent Hill is.

Being stuck in hell its self. "Naa, wasn't very scary" :P

The walls literally bleeding. "Na, wasn't scary"

Being stuck in a nightmare hospital. "Na, not scary"
Having all of your worst fears and nightmares take form and try to kill you. "That's not scary"
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l0rdtr3k: Having all of your worst fears and nightmares take form and try to kill you. "That's not scary"
Not the player's, though, the player character's.
That will be the ultimate horror game which gets into my head, finds out my worst fears and nightmares and makes them come to life. :<
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Crackpot.756: Not the player's, though, the player character's.
That will be the ultimate horror game which gets into my head, finds out my worst fears and nightmares and makes them come to life. :<
You know that I meant but having a Silent Hill game where you create your character and give him your worst fears and see how the game will make them real. I have autonomatonophobia(fear of mannequins,dolls,etc) and I would love a SH game where the main enemies are just that.
Post edited September 30, 2015 by l0rdtr3k
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l0rdtr3k: You know that I meant
The thought itself, I'm guessing?

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l0rdtr3k: but having a Silent Hill game where you create your character and give him your worst fears and see how the game will make them real. I have autonomophobia(fear of mannequins,dolls,etc) and I would love a SH game where the main enemies are just that.
Questionable luck. A lot of devs and modders seem to find mannequins scary as well, or so it seems, they do pop up every now and again.

To be honest, I don't even know what my worst fear would be in such a game. Getting immersed kinda means "not being myself" in games. Spiders and people, for instance, scare me IRL, but not in games (especially when I can bludgeon them).
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l0rdtr3k: You know that I meant but having a Silent Hill game where you create your character and give him your worst fears and see how the game will make them real. I have autonomatonophobia(fear of mannequins,dolls,etc) and I would love a SH game where the main enemies are just that.
I seem to remember Silent Hill 2 has many mannequin enemies.
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l0rdtr3k: You know that I meant but having a Silent Hill game where you create your character and give him your worst fears and see how the game will make them real. I have autonomatonophobia(fear of mannequins,dolls,etc) and I would love a SH game where the main enemies are just that.
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bad_fur_day1: I seem to remember Silent Hill 2 has many mannequin enemies.
And they were the weakest of all the enemies:

http://silenthill.wikia.com/wiki/Mannequin
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bad_fur_day1: I seem to remember Silent Hill 2 has many mannequin enemies.
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Elmofongo: And they were the weakest of all the enemies:

http://silenthill.wikia.com/wiki/Mannequin
Yeah, they were creepy but they weren't quite a challenge.
Hell, you even get a gun when you first encounter them, and the pistol is pretty powerful.
I don't mind the presence of copy cat games. About 90% of any media is mediocre, with the remaining 10% being decent to excellent. More product means that we get more of the good stuff, even if we have to sift through more crud. This works out in the long run, as we only remember the best and worst examples.

TV Tropes: Sturgeon's Law