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Hi there ...

...I can't find the post from a couple of years ago. Someone pointed out that the galaxy client will harm the
drm free spirit of gog as it binds the use to your account.

Looking at gog now I see more and more games that force the use of the galaxy client.

Looks like the user from the past was right. GoG will lose its spirit. I will look closely from now on if a title will
require the galaxy client.

best regards
FCK DRM

Do you see how easy that is? o.O
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dragso: Hi there ...

...I can't find the post from a couple of years ago. Someone pointed out that the galaxy client will harm the
drm free spirit of gog as it binds the use to your account.

Looking at gog now I see more and more games that force the use of the galaxy client.

Looks like the user from the past was right. GoG will lose its spirit. I will look closely from now on if a title will
require the galaxy client.

best regards
Gwent.... Are there any other titles that require it? Cause I don't know of any.
If GOG repents, accepts the drm lord in their heart they can be forgiven.
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dragso: it binds the use to your account.
It does? Since when? I exclusively use Galaxy for installing games these days but they all run independently without the client running.
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dragso: Looking at gog now I see more and more games that force the use of the galaxy client.
Which games are those?
Post edited January 26, 2019 by SirPrimalform
I've logged into other GOG accounts on my computer and my installed games still show in Galaxy, as not connected and allow me to PLAY through Galaxy with nothing more than a not connected notice at the bottom of the screen... Nothing is tied to your account.
low rated
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dragso: it binds the use to your account.
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SirPrimalform: It does? Since when? I exclusively use Galaxy for installing games these days but they all run independently without the client running.
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dragso: Looking at gog now I see more and more games that force the use of the galaxy client.
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SirPrimalform: Which games are those?
I bought Shadow Warrior and Aragami and both require galaxy for multiplayer.

Like this it is 100% like Steam.

Steam:
Single Player offline
Multiplayer online
GOG:
SinglePlayer no galaxy
Multiplayer galaxy.

So its DRM.
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paladin181: I've logged into other GOG accounts on my computer and my installed games still show in Galaxy, as not connected and allow me to PLAY through Galaxy with nothing more than a not connected notice at the bottom of the screen... Nothing is tied to your account.
Havent tried this as I do not have multiple accounts.
best regards
Post edited January 26, 2019 by dragso
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dragso: Havent tried this as I do not have multiple accounts.
best regards
I don't have multiple accounts personally. I have children who do have accounts though.
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dragso: I bought Shadow Warrior and Aragami and both require galaxy for multiplayer.

Like this it is 100% like Steam.

Steam:
Single Player offline
Multiplayer online
GOG:
SinglePlayer no galaxy
Multiplayer galaxy.

So its DRM.
Meh, If you want to consider logging into an account to play online multiplayer as DRM, so be it. You're entitled. I don't see it that way. Many Steam games require the client to play whether or not the game is single player. No GOG single player game does, nor does any game that has single and muli- player modes require it in single player mode. But I've found this situation is like many others, people will see what they want to see most and will argue the points that fit their narrative the most.
Post edited January 26, 2019 by paladin181
low rated
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dragso: I bought Shadow Warrior and Aragami and both require galaxy for multiplayer.

Like this it is 100% like Steam.

Steam:
Single Player offline
Multiplayer online
GOG:
SinglePlayer no galaxy
Multiplayer galaxy.

So its DRM. Havent tried this as I do not have multiple accounts.
best regards
You didn't specify you were only talking about multiplayer.

Also, many games on Steam are not DRM-free in single player even if you're offline, so your comparison isn't great.

I think you'll find a lot of people here don't care whether multiplayer requires Galaxy or uses the developer's own matchmaking.
high rated
Hi all.
Does anybody know why Gwent even needs GOG Galaxy to run?
What is the thought behind that necessity and is it really important for such a dependency to exist?
Post edited January 26, 2019 by Fate-is-one-edge
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SirPrimalform: I think you'll find a lot of people here don't care whether multiplayer requires Galaxy or uses the developer's own matchmaking.
Not surprising since GOG barely even *had* multiplayer games till they came out with Galaxy.

I do find this arbitrary distinction between multiplayer and single player quite amusing though. Yes, there are many good reasons to be tied to an account/client for multiplayer, but that doesn't change what it is.

Even beyond that. You don't just need an account. You need to own the game on that account. It's an ownership check. It could've just been any account, regardless of ownership, but they didn't.
Post edited January 26, 2019 by Pheace
I have 966 games here and not a single one requires Galaxy.

What is the OP talking about?
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tinyE: I have 966 games here and not a single one requires Galaxy.

What is the OP talking about?
When I open your profile the first thing that shows is a post in the Craft the World forum where a blue states this about multiplayer:

And yes, Multiplayer uses GOG Galaxy to run, so it needs to be open in order to play.
You may not *play* multiplayer but if you wanted to experience 100% of what is offered in that game, Galaxy is required.
Post edited January 26, 2019 by Pheace
Ultimately, gOg can't force a developer to come up with a client-less multiplayer mechanism, and if they want to avoid losing customers because multiplayer isn't available through products purchased at the store...

The alternative is that you get the game(s) here with no multiplayer at all. If there's a gripe, it's that developers are taking the easy way out and using clients to deal with multiplayer instead of coming up with their own login-free way of doing it. Good luck getting that to change.
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paladin181: Meh, If you want to consider logging into an account to play online multiplayer as DRM, so be it. You're entitled. I don't see it that way. Many Steam games require the client to play whether or not the game is single player. No GOG single player game does, nor does any game that has single and muli- player modes require it in single player mode. But I've found this situation is like many others, people will see what they want to see most and will argue the points that fit their narrative the most.
I haven't posted in quite some time but feel the need to right now. Your seemingly moderate position is a very popular one, but I don't think it is accurate to talk as though it is simply a matter of opinion that Galaxy is essentially DRM. If you don't believe me, please peruse fckdrm.com, which reveals the following. Some more clearly applicable than others, but the point remains. It may be a particularly helpful illustration to go through line-by-line while comparing if these principles apply to LAN/hotseat/DRM-free multiplayer, then if they apply to Galaxy. The answer may surprise you.

"What's important about DRM-free?

DRM-FREE
Backup, copy, use anywhere
No one else gets a say in how you store and access your media. You bought it, you own it.


Access offline
Don't rely on your internet connection. If not on principle, then for stability and convenience.


Keep your consumer rights
Don’t hand your rights over to corporations that wouldn't trust you. Some relationships are based on trust, others on control and suspicion.


Support digital preservation
By choosing the right sources, you know that the content you bought will remain with you – no matter when it was created or for what hardware.


Lose all access, just like that
Online ownership checks can, and do, fail. Scheduled downtime, technical issues, and corporations shutting down are just everyday facts of life."