paladin181: Meh, If you want to consider logging into an account to play online multiplayer as DRM, so be it. You're entitled. I don't see it that way. Many Steam games require the client to play whether or not the game is single player. No GOG single player game does, nor does any game that has single and muli- player modes require it in single player mode. But I've found this situation is like many others, people will see what they want to see most and will argue the points that fit their narrative the most.
I haven't posted in quite some time but feel the need to right now. Your seemingly moderate position is a very popular one, but I don't think it is accurate to talk as though it is simply a matter of opinion that Galaxy is essentially DRM. If you don't believe me, please peruse fckdrm.com, which reveals the following. Some more clearly applicable than others, but the point remains. It may be a particularly helpful illustration to go through line-by-line while comparing if these principles apply to LAN/hotseat/DRM-free multiplayer, then if they apply to Galaxy. The answer may surprise you.
"What's important about DRM-free?
DRM-FREE
Backup, copy, use anywhere
No one else gets a say in how you store and access your media. You bought it, you own it.
Access offline
Don't rely on your internet connection. If not on principle, then for stability and convenience.
Keep your consumer rights
Don’t hand your rights over to corporations that wouldn't trust you. Some relationships are based on trust, others on control and suspicion.
Support digital preservation
By choosing the right sources, you know that the content you bought will remain with you – no matter when it was created or for what hardware.
Lose all access, just like that
Online ownership checks can, and do, fail. Scheduled downtime, technical issues, and corporations shutting down are just everyday facts of life."