Oxenfree
I enjoyed it, actually enough to play through it in one go (took me 5-6 hours, as a slow completionist). Gameplay is simplistic, overall plot is alright, but art style, sound design and storytelling through voiced character dialogues with choices really managed to draw me in and keep me entertained.
Technically, it wasn't all handled perfectly all the the time; for instance, it happened to me once or twice that I couldn't read the speech bubbles I was supposed to click on for choices because the camera was off and the bubbles cut off by the borders off the screen. And I also had a few minor quibbles, like: It was a bit inconvenient that the frequency of your radio resets every time you enter a new area, so if you're tuned into a specific channel, you always have to readjust the frequency after leaving the screen. The map is called by pressing the middle mouse button but can't be closed the same way, you have to press Esc instead. The player character runs in some areas and walks in others, and walking can be a bit slow if you just pass through an area or search for clues (no quick traveling, no free choice between running and walking).
And it took a bit to get accustomed to how the dialogues work, because you don't have much time to read your options and make a choice when the speech bubbles pop up over the player character's head, and if you're not quick enough, you miss the chance to say anything, but if you click too early, you interrupt the speech of the other characters and miss part of what they were saying. You can also cancel some dialogues and choice options accidentally by moving away too fast or examining something at the same time a dialogue occurs.
But all of that couldn't really ruin the fun for me; it's just easier to list flaws than to describe what's good about a game. I guess what I liked about it apart from the atmosphere is that it made me feel involved, that despite of the story being set, I could define at any moment how the main character reacted to the others; who she was nice to, who she kept at a distance etc. A bit like the Telltale games but without those tedious QTEs. I guess the game also has a certain replay value if you want to try to behave a bit differently next time, although I doubt it will matter much in the grand scheme of things and the game is still too linear for me to feel the urge to play it another time. But that one time was quite satisfying already.
Oh, and I played the Steam version and without wanting to spoil anything, I noticed that the game made certain use of the client's online community functions in-game, which I suppose you'd miss if you play the GOG version offline (not sure if it works with Galaxy). But it's nothing big and important, just a little gimmick, so don't worry about it.
Post edited February 11, 2017 by Leroux