Posted February 20, 2017
<span class="bold">Beatbuddy: Tale of the Guardians</span>
I've often seen this game being described as a 'platformer' and I wonder why is that, since there are no platforms or jump mechanics in it. Instead, since it takes place underwater, you can freely swim in any direction you see fit. Maybe because of that it has also been compared to Aquaria, but whereas that one is basically an open world to be explored, Beatbuddy has separate levels and it's very linear in comparison.
It's very appealing visually, with its lush and colorful hand-painted backgrounds, but the indisputable star of the show is the music: it's extremely catchy and it features a marked beat that dictates the flow of the gameplay. Many elements in the game (enemies, environmental hazards, or a vehicle you get to drive) move or change to the rythm of the beat, so you need to adapt to it in order to progress and to avoid taking damage.
It's primarily a rhythm-based action/ability game, but it's also got a couple of lightweight puzzles here and there, that don't pose much of a challenge. Some timed sequences turn out to be much more difficult (they can get quite frustrating), but the biggest trial is trying to collect all the pink crystals in a level. It feels almost impossible to get them all and I never actually succeeded in that regard, not even in the first level. But considering that all these crystals do is unlock behind-the-scenes pictures from the production of the game, I didn't care that much if I missed some of them. Apart from that, the rest of the game is rather easy and can be completed in a few hours.
My list of finished games in 2017
I've often seen this game being described as a 'platformer' and I wonder why is that, since there are no platforms or jump mechanics in it. Instead, since it takes place underwater, you can freely swim in any direction you see fit. Maybe because of that it has also been compared to Aquaria, but whereas that one is basically an open world to be explored, Beatbuddy has separate levels and it's very linear in comparison.
It's very appealing visually, with its lush and colorful hand-painted backgrounds, but the indisputable star of the show is the music: it's extremely catchy and it features a marked beat that dictates the flow of the gameplay. Many elements in the game (enemies, environmental hazards, or a vehicle you get to drive) move or change to the rythm of the beat, so you need to adapt to it in order to progress and to avoid taking damage.
It's primarily a rhythm-based action/ability game, but it's also got a couple of lightweight puzzles here and there, that don't pose much of a challenge. Some timed sequences turn out to be much more difficult (they can get quite frustrating), but the biggest trial is trying to collect all the pink crystals in a level. It feels almost impossible to get them all and I never actually succeeded in that regard, not even in the first level. But considering that all these crystals do is unlock behind-the-scenes pictures from the production of the game, I didn't care that much if I missed some of them. Apart from that, the rest of the game is rather easy and can be completed in a few hours.
My list of finished games in 2017