Posted November 28, 2015
There are certain rules in game design that, most people would agree, should not be broken. For example, the game should be fair.
What games are there that violate such fundamental rules on purpose?
Here are some I can think of:
Syobon Action: This game will kill you in unexpected ways. Jump over a pipe? Enemy just flew up and killed you. Go in a pipe? The pipe just blasted off and you died. Jump over a pit? Oops, there was an invisible coin block.
Eryi's Action: Similar to Syobon Action, except that this game is a commercial product (with a 2-stage demo).
Progress Quest: Generally, in a game, the player's input affects the game in some way. Not here! (I actually consider this game to be a 0-player game because of this.)
Any other interesting examples?
What games are there that violate such fundamental rules on purpose?
Here are some I can think of:
Syobon Action: This game will kill you in unexpected ways. Jump over a pipe? Enemy just flew up and killed you. Go in a pipe? The pipe just blasted off and you died. Jump over a pit? Oops, there was an invisible coin block.
Eryi's Action: Similar to Syobon Action, except that this game is a commercial product (with a 2-stage demo).
Progress Quest: Generally, in a game, the player's input affects the game in some way. Not here! (I actually consider this game to be a 0-player game because of this.)
Any other interesting examples?