Posted July 12, 2019
According to Supraland developer, GOG apparently is not showing sales per OS to developers for their titles, so he can't know percentage of Linux users on GOG that bought his game. I suppose that also includes downloads statistics, not just purchases:
I don't know if gog even allows sharing these numbers because Steam doesn't.
But in the gog sales I don't see what OS was used, I only see the overal number.
Can anyone from GOG please explain, why this info is not available? I see this easily being the reason, why the likes of Feral and Virtual Programming don't release their Linux versions here. Since they are supposed to be paid as a split per amount of Linux sales/downloads, while the rest goes to the primary publisher. But they can't calculate that, if GOG doesn't even provide such info.
If this is correct, it's a major blocker for potentially a lot of such games ported by them to come out on GOG. Can anything be done to fix it?
I don't know if gog even allows sharing these numbers because Steam doesn't.
But in the gog sales I don't see what OS was used, I only see the overal number.
If this is correct, it's a major blocker for potentially a lot of such games ported by them to come out on GOG. Can anything be done to fix it?
Post edited July 12, 2019 by shmerl