BreOl72: Nope. I didn't. I also didn't read any other linked threads
(if there were any). But I think, I am allowed to express my opinion anyway?
idbeholdME: Letting people assume their submissions got rejected just because GOG couldn't be bothered does not give off a very professional impression.
BreOl72: Yeah, I agree. But it's GOG we're talking about here. They kind of have a history whn it comes to bad communication, wouldn't you agree? And, I'm not defending that, mind you. I just point to the fact, that we all know this. And not just since yesterday.
But while we're at it:
May I point your attention to this post of the dev in the thread mentioned in the OP's comment:
https://www.gog.com/forum/general/selaco_upcoming_gzdoom_engine_powered_game/post36 As you can see, the dev wrote on April 20th: "Thank you! :) I'll give an update here
when I have something to confirm."
Now, in the very next comment by the dev, posted on May 3rd, he wrote: "
Happy to share that Selaco is getting a GOG release alongside Steam!"
Right under that comment, I expressed my congratulations by a simple "Nice!"
Now, how come, that the dev gave the impression on May 3rd already, that his game is confirmed to be released on GOG, if he obviously hadn't received a positive reply by that time?
I had no intention to put Selaco on GOG at first because having to maintain 2 platforms felt like extra work. But after reading the Selaco thread and seeing the wonderful messages from the GOG community and some comments that genuinely put a smile on our faces, I made the decision to get the game on GOG as well. That was my intention, so I made a post confirming a GOG release. You usually assume these things work out. I also confirmed a Steam Release long before I even put the game on there for that reason.
What are you even trying to get at with this comment? Are you trying to accuse me of being a liar? Because I see no reason why I would mislead anyone.
fronzelneekburm: Will the game be DRM-free on Steam?
AB2012: The GZDoom engine is open-source and permanently DRM-Free. New games based on it like Hedon and Blade of Agony are basically .PK3 data files (newer "IWAD" format) files added to the standard engine like other Doom total conversions. I don't think the developer plans to add DRM to it on Steam, but even if it were it's trivial to remove it just by overwriting any Steamified gzdoom.exe file with the
clean one.
No intention to even bother trying to get a DRM on there. I did have a chat about it with my programmer at some point, I must admit, but it felt disgusting and just plain wrong given GZDooms open source nature. Besides, it is made by people who love to mod games so everything remains open-source and compiled code will have the source files in a separate folder.