Aemony: Oh? Let me quote my
previous post which I even linked you to.
So congratulations, you just invalidated your own comment.
Jeez, at least READ what I link you to and take that into account when replying.
richlind33: You also said this...
The community can provide unofficial fixes however they want with no warranty or guarantee attached to them. GOG can not.
richlind33: That was in reference to the headaches I described, as well as it not having gone through GOG's QA testing. Sorry for not being clear on that part.
I was basically trying to say that if GOG releases that fix "officially" without actually testing it they can be argued is responsible despite what disclaimers and warnings they ship with it says. If customers sees GOG list and promote a "fix" to their issue that has the consequences of breaking their games (or whatever issue the DLL file can cause) then the consumer will lay the blame on GOG for the issues their "fix" caused. It ties into the corporation <-> consumer relationship subject I have briefly mentioned.
When speaking about the Steam API DLL files there's also the issue with the licensing of those files to consider. I don't think GOG is licensed by Valve to distribute those Steam API DLL files, so if they actually provided such a fix without Valve's approval GOG would be committing piracy. And that's a whole 'nother can of worms I doubt GOG is even willing to glimpse at.
Klumpen0815: Which is just great since Galaxy users are probably the only ones that have no interest in the rollback function while XP users who bought games when they still had XP support may need them at some point if things continue to go as they do.
https://www.gog.com/wishlist/site/include_the_rollback_function_on_the_website tammerwhisk: Wouldn't a better wish be "allow older installers to be downloaded where possible". They can't exactly make a "rollback feature" on the site...
Probably, though I upvoted the wish anyway. I was honestly surprised that they didn't make all the different versions available for download through the storefront already, though it's probably due to browsers generally being really lackluster download managers unless you're willing to utilize modern HTML5 and JavaScript functionality to basically build a highly advanced download manager within the website.
Their alternative is to basically provide game downloads as split ZIP archives with a max size of between 500 MB to 2 GB per archive. These could be provided on a separate webpage that automatically retrieves published games and versions available from their database (selectable through two drop-down menus) and creates a unique download link for the user to download said archives from (so if the game is on 10 GB the user gets ~5 download links to download).
No idea how it would tie into the current infrastructure, but it sure would be a good alternative as it would provide game downloads outside of Galaxy and simply through your browser.