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I love GWENT — especially when I am winning. At times, I hate it — it’s when I get my ass kicked. GWENT is one of the very few games I play almost every day (I clocked close to 350 hours). Why am I telling you this? It’s because I want you to know that I’m invested and treat GWENT very personally.

I still remember the excitement of E3 2016 when we announced GWENT on PC and consoles. It was a blast! Well received by both you — gamers — and the media, I think we couldn't have had a better opening. And boy..., were we naive. Compared to the single player RPGs we had been creating so far, we didn’t realize how different it was to operate and develop a live game at the same time.

A year later, we took GWENT to Public Beta and — again — tons of gamers jumped in and checked it out. We still had a lot to learn. But, as always, we adapted. What we didn’t realize back then was that we also started slowly drifting away from our original vision for standalone GWENT. While fighting with the everyday reality of regular updates and content drops, we lost sight of what was unique and fun about the game. And you played a big role in making us realize that. Thank you for your sincere feedback!

We have never accepted ‘good enough’ at our company. We have always taken risks and made bold decisions if we believed they would result in a better game. And, you’ve guessed it, we’ve just made one now.

We call this project GWENT Homecoming

We want GWENT to kick some serious ass and reignite your passion for our beloved CCG. We would like to ask you for your trust and patience. We need 6 months of fully-focused development to deliver what we’ve planned. Aside from standard season transitions and events like Faction Challenges or Warped Arena rulesets, we will release only two updates during this time. One in April — it will introduce the missing Premium Cards as well as faction specific board skins — and one in May, which will balance out the game (Wardancer included) with a new approach to “Create”. Six months is a long time, however, on the flip side, after Homecoming concludes, we will go out of beta and release Thronebreaker at the same time. Don’t worry about your progress, once Homecoming is complete, for a limited time, you will have the ability to mill all of your cards for their full value. Regarding our esports activities, for now, our calendar is not changing.

As for details on Homecoming, Kasia and Rafał, GWENT’s leads, have broken down the project into the following key pillars:

• Turning GWENT into a battlefield
When you play GWENT, you are a leader of an army from the world of The Witcher. We want to put more effort into reflecting that in in-game mechanics and visuals. As an example, we would like to introduce a preferred row for some cards that would grant them additional benefits when put on that row. Also, rows in the front and back would always grant a different buff when a unit is placed there.

• Upgrading the board
Currently, rows don’t have direct impact on gameplay. If we count the hands of both players, we are looking at 8 rows in total. Our greatest visual assets — card art and premium versions of cards — are too small to shine in the current view. What we’re aiming for is a complete overhaul of the visual experience. The redesign will leave no stone unturned. We are even considering cutting one of the rows and leaving only melee and range. It’s still something that requires extensive testing, but we’re that serious about making things work.

• Fixing the coin mechanic
Currently, going second can give players a significant advantage. We heard you — we will ‘fix the coin flip’ and are already testing possible solutions.

• Revamping player progression
We have a lot of things planned for new and returning players. We will be offering a proper tutorial to ease first time players into playing GWENT. There will also be a new leveling system, achievements and a revised ranked mode — all with suitable rewards.

• Focusing on skill and player agency
We heard you discussing the “Create” mechanic. At first, we thought it would be an interesting addition to the game, but — as time passed — we realized that this form of wide RNG is not something that fits our focus on player skill. We will be extra careful with these types of mechanics in the redesign process. That said, if we manage to find some cards interesting enough to include, but ‘too crazy for Ranked’, they will still have their place in Arena and Casual Mode.

• Re-focusing on core gamers
We want GWENT to remain a deep game, where each faction has its identity and offers distinctive gameplay archetypes. We want rows to really matter in terms of gameplay, and gameplay itself needs to be engaging and rewarding.

• Bringing back The Witcher
Homecoming will bring back a darker aesthetic and mood, more in sync with the original Witcher lore. We’ll change the main menus and in-game shop, as well as work on a consistent UI and UX throughout the entire game.

• Thronebreaker
We saved the best for last. After Homecoming concludes, we will launch GWENT along with Thronebreaker — our single player campaign. A dedicated team has been hard at work to deliver you a great new story from the Witcher universe. Expect goodness!


Best regards,
Marcin Iwiński, co-founder / joint CEO
Katarzyna Redesiuk, Game Director
Rafał Jaki, Product Director
Let me weave you a picture
Well, I'm interested in Thronebreaker, so I'm looking forward to see what it's like on release (as well as the requirements).
What a great news. I hope that with this players who left the game will return.
Post edited April 13, 2018 by Sjuan
I wonder how many people still playing this game : a few thousand or less ?
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budejovice: snip
You became so negative . What happened ?
Post edited April 13, 2018 by i_hope_you_rot
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i_hope_you_rot: I wonder how many people still playing this game : a few thousand or less ?
[...]
I am unaware about it. Can you please elaborate.
This post also confused me. Was Gwent not earning a great amount of money?
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i_hope_you_rot: I wonder how many people still playing this game : a few thousand or less ?
Kind of hard to know, but I've never had an issue finding a match. And if you consider console players (which works with crossplay) probably a lot more than that.

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These changes look good. Waiting for Thronebreaker too, which also looks good.
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bhrigu: This post also confused me. Was Gwent not earning a great amount of money?
It is or was at-least. But the patch around Christmas pissed a lot of people off, and some don't like the direction the game was heading... hence why they are now doing a "Homecoming" update.
Post edited April 13, 2018 by user deleted
Don't care much about the MP parts, but will be interesting to see what Thronebreaker does. Good to see it is not far off now.
Awesome! Good luck!
I can't play Gwent since I am mostly on mobile but I play Elder Scrolls Legends and there are some ideas about the content that you could add to Gwent, for example mini single player adventures or puzzles/battles that the player must win/solve to gain specific cards. ESL has been great for new or free to play players and they have built a good base. I don't know how you see or treat free to play players but I consider them an asset to the game. So until you built a big player base, it will be wise to give enough rewards to people to keep them in the game. Now a mistake many games of this sort make is that they assume exclusivity, they think a player only plays this game and has a good amount of time to put in the game. No gamer plays only one game, we need time for other types of games. Hearthstone requires a lot of grinding to get some playable decks without paying. Players should get fun out of the game without having to sacrifice a lot of time. Good luck with your plans!
And the lord (cDPR) did say unto gog, let it be known that in the year of 2018 wouldst galaxy become mandatory.

I mean what did you expect, 2 years of online only Gwent and then we would be all, wow I will buy that for a dollar. Not to mention it's has started creeping in on other games as well.
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nightcraw1er.488: And the lord (cDPR) did say unto gog, let it be known that in the year of 2018 wouldst galaxy become mandatory.

I mean what did you expect, 2 years of online only Gwent and then we would be all, wow I will buy that for a dollar. Not to mention it's has started creeping in on other games as well.
Relevant...

Gwent has been one of GOG's most sucessful games according to GOG's finacial reports, this is the result of direct feedback due to changes made around Christmas that many players didn't like, not because nobody wants to spend money or play the game.

But you keep on thinking that an online focused MP game being tied to Galaxy is having some sort of large negative impact... all while knowing nothing about Thronebreaker the single player portion that non-Galaxy users should be waiting for anyway.
too many changes so far that only worsen the quality of the game ... what has been of the gold cards immune to damage or units that were resistant to the weather? all the cards have been degraded at some point something unacceptable, I love this game and will continue to play it but I think they have been wrong with the way they took, it is a pity that they have lost so many players, the game stopped being fun to repetitive and absurd.
Single player is most welcome, depending on how that's implemented.
One problem with evolving games is that players who try it out at some point and liked it then might not like where the games has gone a year later but the players who tried it a year earlier and did NOT like it then are unlikely to return now that hte game has turned into something more to their taste as 'they already tried the game and did not like it...'

Good luck!