Posted January 12, 2018
Hey everyone!
I was thinking about how PC gaming changed my perception of achievements today. After years of being a console player, I decided to move to PC as my main gaming platform recently and realized achievements don't really matter much to me anymore.
Back when I was more invested in the Xbox ecosystem, achievements felt like fun challenges (most of the time) that helped increase a game's playability. I'm usually more story-oriented, so my go-to difficulty level is "normal", but I've played games on harder difficulties, sometimes depriving myself from doing this or that in the game in order to bag multiple achievements at once and all that.
However, playing PC games I felt like I couldn't be bothered to put myself through that for Steam/GOG achievements. For instance, I'm playing The Bureau: Xcom declassified and while it is an interesting take on the xcom franchise, both from gameplay and storytelling perspectives, I kinda wanna be over with it soon, and I realized I missed doing a side mission that would cost me an achievement. Back in my console days, I'd put myself through it again to get it, but nowadays? Nah.
My guess is that Xbox achievements have some fanfare to them. A nice pop-up animation, a sound cue and a points system all collaborate to make it something attractive, not to mention having your friends' gamerscores being shown to you constantly, which stimulates competition. However, those things are absent from the PC experience.
So, what is your take on this? Anyone feels the same, or the opposite?
I was thinking about how PC gaming changed my perception of achievements today. After years of being a console player, I decided to move to PC as my main gaming platform recently and realized achievements don't really matter much to me anymore.
Back when I was more invested in the Xbox ecosystem, achievements felt like fun challenges (most of the time) that helped increase a game's playability. I'm usually more story-oriented, so my go-to difficulty level is "normal", but I've played games on harder difficulties, sometimes depriving myself from doing this or that in the game in order to bag multiple achievements at once and all that.
However, playing PC games I felt like I couldn't be bothered to put myself through that for Steam/GOG achievements. For instance, I'm playing The Bureau: Xcom declassified and while it is an interesting take on the xcom franchise, both from gameplay and storytelling perspectives, I kinda wanna be over with it soon, and I realized I missed doing a side mission that would cost me an achievement. Back in my console days, I'd put myself through it again to get it, but nowadays? Nah.
My guess is that Xbox achievements have some fanfare to them. A nice pop-up animation, a sound cue and a points system all collaborate to make it something attractive, not to mention having your friends' gamerscores being shown to you constantly, which stimulates competition. However, those things are absent from the PC experience.
So, what is your take on this? Anyone feels the same, or the opposite?