Spectrum_Legacy: Never considered to get any RTX in the first place anyway. However, who would have thought all those years ago that accepting Jensen's money during game development (aka Gameworks program) to use proprietary Nvidia features would eventually backfire, hurting gamers on the long run... right? Surely nobody thought that t'was a bad idea back then.
Those features were not made to be "cool", but instead to hurt the performance of competing gpus. Same thing happened with tessellation earlier - ran poorly on nvidia, but way worse on radeons, until the caught up... Then Jensen came up with gameworks and eventually convinced gamers that raytracing is a must have feature. Same old story... Now what's the current gimmick again? AI acceleration / image postprocessing, etc?
I might still have some oldie nvidias lying around that should play those 32bit titles just fine, but it's way less convenient having to store physical hardware or making a retro pc specifically as a one trick pony. I don't see an option for "emulation" of physx that could be opensource and vendor agnostic. Running it on cpu still doesn't cut it and that likely won't change for a foreseeable future.
I went with amd ages ago, mainly for having opensource alternatives for the devs to use, better linux support, better price:perf ratio, greater margin for tweaking stuff and for being overall slightly less "corpo-evil". Now if they were the market leader once again, they would probably do the same thing as nvidia does in certain areas of influence. Not a fanboy, but it's way easier to root for an underdog.
Same here with AMD CPU & GPU. No regrets.