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Fairfox: I do sort of like the... congealed fat on pâté
something I never thought i'd write.
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SirPrimalform: Blech!
It's the best part!
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joppo: The one outside the teacher's lounge, definitely. The science room one is closed for you until... uhm... Do you remember how you get that corridor open? I think you needed the screwdriver you pick up at the pier workshop, but somehow I think you don't get there until later.
Yes, you are right, the pier workshop is where you go once the mad scientist begins attacking Harborville. You get through the corridor earlier in the game by getting the lockpick from the repenting thief in the town cathedral. He wanted something in return for his lockpicking set... but I can't quite remember what.
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joppo: Oh no, not that fish tank. That is the one you break to stage a flood in the palace, distracting the guards long enough that you're able to sneak into the king's advisor's room to steal the blue gem.

The fish tank for the alarm clock is the one in the corridor of the school. You know the one?
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RedFireGaming: Oh, of course, my bad. Is it in the corridor outside the teacher's lounge after you sneak out of detention, or is it outside the science room after you disect the frog?
Perhaps the Willie Beamish game guide has the answer then.
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RedFireGaming: Yes, you are right, the pier workshop is where you go once the mad scientist begins attacking Harborville. You get through the corridor earlier in the game by getting the lockpick from the repenting thief in the town cathedral. He wanted something in return for his lockpicking set... but I can't quite remember what.
Well, this one is a bit ingenious. He needs the abbacus that you get in the school's lockers and to get it you need to see the teacher open the lock. Take down the map that is hanging in the wall, (you'll need it later) and put the mirror in its place. Now you need to give the teacher something to aprehend... like your pack of playing cards. Go back to the entrance and watch the bully put his backpack in the ground. You know what to do. Now hurry back and hide in the locker with the broken latch and wait until the teacher comes to store the cards, learn the combination, you're good to go. Don't forget you need to oil the locker's hinges with the oil can you picked up at the military base or it won't open.

The problem is, you can't put the cards in the backpack until you grab the playing cards at the flea market. You get it in exchange for the chicken leg you got at the castle's kitchen. You also need to "spice" it with a potion you make at the wizard's tower. The eight items needed to make the potion are very easy to find, so I won't bother listing them and their locations except for the phlebotinum vial you sneak out of the science facility; that one is really hard to find.

...
maybe I overdid it? :-)
Back once again with the eel behavior
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Asbeau: Back once again with the eel behavior
Yeah, it's getting to be a reel problem.
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Post edited July 13, 2019 by teceem
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joppo: Well, this one is a bit ingenious. He needs the abbacus that you get in the school's lockers and to get it you need to see the teacher open the lock. Take down the map that is hanging in the wall, (you'll need it later) and put the mirror in its place. Now you need to give the teacher something to aprehend... like your pack of playing cards. Go back to the entrance and watch the bully put his backpack in the ground. You know what to do. Now hurry back and hide in the locker with the broken latch and wait until the teacher comes to store the cards, learn the combination, you're good to go. Don't forget you need to oil the locker's hinges with the oil can you picked up at the military base or it won't open.

The problem is, you can't put the cards in the backpack until you grab the playing cards at the flea market. You get it in exchange for the chicken leg you got at the castle's kitchen. You also need to "spice" it with a potion you make at the wizard's tower. The eight items needed to make the potion are very easy to find, so I won't bother listing them and their locations except for the phlebotinum vial you sneak out of the science facility; that one is really hard to find.

...
maybe I overdid it? :-)
Not at all. Honestly, I want more people involved in this, so I have created a dedicated topic for this game. Please check it out.