Posted October 03, 2024
AlexTerranova: It is not hard to make games, however it might be hard to learn how to. ;)
I've never heard about Redot engine, but in general it depends on:
1. Quality and completeness of documentation.
2. Availability of learning materials ( tutorials, examples, video lessons, etc. )
3. Developers commutiny ( if they are willing to help with your studies and actual game creation )
4. Complexity of the editor's interface.
In any case, both game development and learning a new engine are very time-consuming processes and require a lot of patience.
It's literally a revenge fork of Godot. Made for completely petty reasons. I've never heard about Redot engine, but in general it depends on:
1. Quality and completeness of documentation.
2. Availability of learning materials ( tutorials, examples, video lessons, etc. )
3. Developers commutiny ( if they are willing to help with your studies and actual game creation )
4. Complexity of the editor's interface.
In any case, both game development and learning a new engine are very time-consuming processes and require a lot of patience.
Now, the actual Godot engine does have a good documentation beneath the hood because it'd industrial software. There's an asset library, several published games and utilities, detailed documentation and more.